god I hope that's wrong.

-----Original Message-----
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 1:38 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


YETH THIR, CS:S is said to be shipping as HL2's multiplayer.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Tuesday, July 13, 2004 10:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

I thought that hl2 multiplayer was going to be cs:s?

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, July 14, 2004 12:49 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the
online
play is well suited to Deathmatch, and how much interest there is, and
how
much time I have, etc. DM used to be very popular before the
CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

----- Original Message -----
From: "Guido" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


> Ooks,
>             IF  you are going to code it some time, send me a link
when
your
> done please.
>
>            Thanks
>
> wee
> ----- Original Message -----
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 12:30 AM
> Subject: Re: [hlds] ooks server crash
>
>
> > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
about
> > crossing the boundary - this doesn't happen often enough, and I'm
never
> > there when it happens. I'll keep watching, maybe I'll spot something
of
> > interest. However -with Won going away, my Cold Ice server will
likewise
> go
> > away because it won't run under Steam, and the coder took the code
and
> > vanished off of the face of the earth.
> >
> > I loved Cold Ice - maybe there will be a Steam version one day, if I
have
> to
> > code it myself.....
> >
> > ----- Original Message -----
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, July 12, 2004 8:37 AM
> > Subject: [hlds] ooks server crash
> >
> >
> > > I might be able to correlate this for you ooks, by any chance is
the
> > > server motherboad an NFORCE2 based chipset?
> > >
> > > Alternately, if you happen to have two DIMM memory modules,
> > > if you monitor the memory usage, do they seem to crash the
> > > instant they hit either 50% of the memory usage or cross the first
> > > DIMM boundary (if there are two different sized DIMMs)?
> > >
> > > use perfmon.msc (start > run > perfmon.msc) and add
> > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > >
> > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
0min
> ute_samples_crashed.htm
> > >
> > > qUiCkSiLvEr
> > >
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> >
> >
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> >
>
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