If you run addons or extra mods on your server that precache extra model and
sprites and sound this can happen. If you have alot of extra mods try taking
some of them off or if you want to keep them, you will just have to do away
with maps that have to many precaches


----- Original Message ----- From: "Ooks Server" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 23, 2004 8:31 PM Subject: Re: [hlds] precache error


I cycle through almost 200 non-standard maps. I don't tolerate crashing
maps. If I can't fix them, I scrap them.


MATTHEW REED Vancouver, Washington, USA [EMAIL PROTECTED] Pacific Standard Time (PST)

----- Original Message -----
From: "Whisper ." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 23, 2004 1:46 PM
Subject: Re: [hlds] precache error


[ Converted text/html to text/plain ]

Dude

Don't worry about it

Those non-standard maps have always been problematic.

We just set HLDS to auto-restart and forget about it. Otherwise you will
just
go crazy!
----Original Message Follows----
From: "Ooks Server" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds] precache error
Date: Mon, 23 Aug 2004 13:09:07 -0700
Would you please? I would appreciate it. I had thought I had run it
before,
as I've run several of the badtaste maps, but it's been a while. I'm not
running HPB_Bot anymore, and getting rid of them got rid of most of my
crashing problems. Because my server has been so stable lately, I've been
adding more off the wall maps to my mapcycle, and found a few crashers,
this
one included. The log tells you absolutely nothing! It cuts off in mid
line
with no clue whatsoever what is wrong. You have to watch the console when
it
crashes to find out what the problem really is.
It would be nice if HLDS would write something to the log explaining why
it
crashed. If it appears on the console, you think it could also make it
into
the log?
----- Original Message -----
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 23, 2004 9:16 AM
Subject: Re: [hlds] precache error
> I run this map without the error, sounds like you might have a bad BSP.
>
> I can send you the map if you wish.
> quick
>
> ----- Original Message -----
> From: Ooks Server
> To: [EMAIL PROTECTED]
> Sent: Monday, August 23, 2004 8:54 AM
> Subject: Re: [hlds] precache error
>
> I'm thinking that the reference to "item count" means there are too
> many
> items in the map, like, it has too many sprites, etc.? Is this just a
fatal
> flaw in the map that can only be fixed by modifying the map, or is
> there
a
> server setting that can be used to increase this limit?
>
>
> ----- Original Message -----
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 23, 2004 8:13 AM
> Subject: [hlds] precache error
>
>
> > When I change to BADTASTE2, I get this error. I have replaced the
> > file
> > fire.spr with a very small and known good sprite, so the problem most
> > definitely isn't in my fire.spr file. There are no other copies of
> fire.spr
> > on the server. What else would cause this?
> > Host_Error: PF_precache_model_I: Model 'sprites/fire.spr' failed to
> precache
> > because the item count is over the 512 limit.
> > Reduce the number of brush models and/or regular models in the map to
> > correct this.
> > L 08/23/2004 - 07:17:40: FATAL ERROR (shutting down): Host_Error:
> > PF_precache_model_I: Model 'sprites/fire.spr' failed to precache
because
> the
> > item count is ove
> > r the 512 limit.
> > Reduce the number of brush models and/or regular models in the map to
> > correct this.
> >
> >
> > _______________________________________________
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> please visit:
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> >
>
>
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