I just use adminmon with standard plugins + sank sounds. Others have ran
this map before with no problem, I'm not sure why it crashes on my server.
I'm working through a new mapcycle that has 183 maps in it, and so far this
is the only consistent crasher. I'm running a Gearbox server, and it's quite
possible that the problem isn't the map, but OP4. Since Valve is pretty much
ignoring OP4, I think I may be out of luck.

----- Original Message -----
From: "Dustin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 23, 2004 6:56 PM
Subject: Re: [hlds] precache error


> If you run addons or extra mods on your server that precache extra model
and
> sprites and sound this can happen. If you have alot of extra mods try
taking
> some of them off or if you want to keep them, you will just have to do
away
> with maps that have to many precaches
>
>
> ----- Original Message -----
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 23, 2004 8:31 PM
> Subject: Re: [hlds] precache error
>
>
> >I cycle through almost 200 non-standard maps. I don't tolerate crashing
> > maps. If I can't fix them, I scrap them.
> >
> >
> > MATTHEW REED
> > Vancouver, Washington, USA
> > [EMAIL PROTECTED]
> > Pacific Standard Time (PST)
> >
> > ----- Original Message -----
> > From: "Whisper ." <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, August 23, 2004 1:46 PM
> > Subject: Re: [hlds] precache error
> >
> >
> >> [ Converted text/html to text/plain ]
> >>
> >> Dude
> >>
> >> Don't worry about it
> >>
> >> Those non-standard maps have always been problematic.
> >>
> >> We just set HLDS to auto-restart and forget about it. Otherwise you
will
> > just
> >> go crazy!
> >> ----Original Message Follows----
> >> From: "Ooks Server" <[EMAIL PROTECTED]>
> >> Reply-To: [EMAIL PROTECTED]
> >> To: <[EMAIL PROTECTED]>
> >> Subject: Re: [hlds] precache error
> >> Date: Mon, 23 Aug 2004 13:09:07 -0700
> >> Would you please? I would appreciate it. I had thought I had run it
> > before,
> >> as I've run several of the badtaste maps, but it's been a while. I'm
not
> >> running HPB_Bot anymore, and getting rid of them got rid of most of my
> >> crashing problems. Because my server has been so stable lately, I've
been
> >> adding more off the wall maps to my mapcycle, and found a few crashers,
> > this
> >> one included. The log tells you absolutely nothing! It cuts off in mid
> > line
> >> with no clue whatsoever what is wrong. You have to watch the console
when
> > it
> >> crashes to find out what the problem really is.
> >> It would be nice if HLDS would write something to the log explaining
why
> > it
> >> crashed. If it appears on the console, you think it could also make it
> > into
> >> the log?
> >> ----- Original Message -----
> >> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> >> To: <[EMAIL PROTECTED]>
> >> Sent: Monday, August 23, 2004 9:16 AM
> >> Subject: Re: [hlds] precache error
> >> > I run this map without the error, sounds like you might have a bad
BSP.
> >> >
> >> > I can send you the map if you wish.
> >> > quick
> >> >
> >> > ----- Original Message -----
> >> > From: Ooks Server
> >> > To: [EMAIL PROTECTED]
> >> > Sent: Monday, August 23, 2004 8:54 AM
> >> > Subject: Re: [hlds] precache error
> >> >
> >> > I'm thinking that the reference to "item count" means there are too
> >> > many
> >> > items in the map, like, it has too many sprites, etc.? Is this just a
> >> fatal
> >> > flaw in the map that can only be fixed by modifying the map, or is
> >> > there
> > a
> >> > server setting that can be used to increase this limit?
> >> >
> >> >
> >> > ----- Original Message -----
> >> > From: "Ooks Server" <[EMAIL PROTECTED]>
> >> > To: <[EMAIL PROTECTED]>
> >> > Sent: Monday, August 23, 2004 8:13 AM
> >> > Subject: [hlds] precache error
> >> >
> >> >
> >> > > When I change to BADTASTE2, I get this error. I have replaced the
> >> > > file
> >> > > fire.spr with a very small and known good sprite, so the problem
most
> >> > > definitely isn't in my fire.spr file. There are no other copies of
> >> > fire.spr
> >> > > on the server. What else would cause this?
> >> > > Host_Error: PF_precache_model_I: Model 'sprites/fire.spr' failed to
> >> > precache
> >> > > because the item count is over the 512 limit.
> >> > > Reduce the number of brush models and/or regular models in the map
to
> >> > > correct this.
> >> > > L 08/23/2004 - 07:17:40: FATAL ERROR (shutting down): Host_Error:
> >> > > PF_precache_model_I: Model 'sprites/fire.spr' failed to precache
> > because
> >> > the
> >> > > item count is ove
> >> > > r the 512 limit.
> >> > > Reduce the number of brush models and/or regular models in the map
to
> >> > > correct this.
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> >
> >> >
> >> > _______________________________________________
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archives,
> >> > please visit:
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> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
archives,
> >> please visit:
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> >> >
> >> _______________________________________________
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> > please
> >> visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
>
>> -------------------------------------------------------------------------
-
> > ----
> >> SEEK: Now with over 50,000 dream jobs! Click here.[1]
> >>
> >> ===References:===
> >>   1. http://g.msn.com/8HMAENAU/2740??PS=47575
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > _______________________________________________
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> > please visit:
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>
>
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