I hope you are making a joke If you are not, it certainly explains a lot of things :(
Man, it would also explain why VAC is not being updated. Because the obvious implication of hackers having unlimited access to STEAM_ID's means that even if VAC was 100% effective against known cheats, it doesn't matter one bit, its like a virtual Groundhog Day. Get busted by VAC, come back with a new STEAM_ID and keep hacking away until VAC bans that STEAM_ID again, like nothing at ever happened. Moreover, it only goes to prove my point that delayed banning definitely will not work as a viable solution if the STEAM_ID system is compromised, no matter how good VAC may or may not be! On Fri, 10 Sep 2004 10:19:52 -0400, K. Mike Bradley <[EMAIL PROTECTED]> wrote: > It's a little know secret that when the source code for HL2 was stolen, > hackers broke the steam ID number system and can now generate tens of > thousands of valid steam numbers. > > Enjoy! > > SCREW ALL BLACK HAT HACKERS AND TERRORISTS! > > >>>If a day at the beach was a metaphor for life, there would be people who > trash sand castles and people who build them. The survival of mankind > depends on how many more people build sand castles than trash them. > > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper . > Sent: Thursday, September 09, 2004 11:06 PM > To: HLDS > Subject: [hlds] VAC Bans Method does not work > > The methodology that VAC uses with this delayed banning does not work. > > This is why. > > Either there is a hole in the STEAM_ID system or these hackers appear to > have a supply of almost unlimited numbers of STEAM_ID's available to them, > or at least that is how it is now appearing to us. > > We have a few hackers circulating through our servers who we banned more > times than we can count. We have sophisticated systems to deal with removing > hackers and trouble makers from our 80 odd HL based servers and they always > come back, with new STEAM_ID's and/or new IP addresses. > > We are now resorting to dealing directly with other ISP's to get these > peoples services supended, as some of you are aware this is ridiculously > time consuming and not always a viable option in any case. > > Now as you can see, if you use the detect delay ban method VAC employs, > these hackers that have access to vast amounts of STEAM_ID's never get > caught because it is days/weeks/months between them using a STEAM_ID and > then having that STEAM_ID permanently taken out of the system. > > At the rate of 1 ban per 3 days (using the detect, delay, ban > methodology) it will take 300 bloody days for VAC to ban somebody who has > access to 100 STEAM_ID's, if its a week, it will take just under 3 friggin > years to remove them all!! > > This has to end or a critical mass will be achieved and Valve's games will > die and then we will all be out of a job! > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds