Im guessin you don't want full output so here are the last few lines.

No servers = 27051, 117
No servers = 27282, 118
No servers = 27514, 119
No servers = 27745, 120
No servers = 27976, 121
No servers = 28208, 122
No servers = 28439, 123
No servers = 28671, 124
No servers = 28902, 125
No servers = 29133, 126
No servers = 29231, 127
Total servers = 29230, 127

Once again hope it helps

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 15 September 2004 00:38
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
URL:
http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip

Note: This is purely a debug version and will not actually query
the servers its is ONLY testing the master server response.

The output will be something like:
No servers = 232, 1
No servers = 463, 2
...
No servers = 29610, 129
Total servers = 29609, 129

The source code is there for anyone who wants to compile it
under linux etc.

For those on linux or who have a packet capture program
installed you may wish to run it up while running this test.
What we are looking for is the number of packets
sent / recieved from the master 207.173.177.12.

If the number of packets recieved differs from the
second number reported by qstat in the last line we could
be looking at an out of order issue. Currently on the
reciept of a packet ending in a NULL address qstat
will terminate processing. Im not sure if steam does the
same thing or not but this may running it will at least
provide us with a good idea on what is going on.

    Steve / K


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