The conspiracy theorist in me wonders if VUG is backing the effort to
compromise steam...

/me ponders some more.


On Fri, 1 Oct 2004 00:37:55 +1000, Bruce Bahamut Andrews
<[EMAIL PROTECTED]> wrote:
> Nah that's a stupid name.
>
> On the bright side of steam, instead of hackers stealing id's they're
> creating their own, so it doesn't affect the buyers as-much - though I
> suppose that means less copies of half-life bought =)
>
>  -  Bruce "Bahamut" Andrews
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> Sent: Friday, 1 October 2004 12:19 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC... and Steam keygens
>
> Hey! That's a good Idea!!!
>
> And perhaps we could call it .... Hmm ... WON!
> Yeah that's it!
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
> Andrews
> Sent: Wednesday, September 29, 2004 11:47 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC... and Steam keygens
>
> They obviously hadn't thought it would come to this - and I don't blame
> them.
>
> They should probably go back to the old auth style, which (from what I
> understand) was something to do with sending an encrypted copy of your
> key
> to the server then it forwarded it on to the valve master server which
> in
> turn returned a wonid if it was valid?  I dunno, something weird, but it
> sort-of worked.
>
> Meh, I'd have to sit down and think about a really good solution, but
> there
> wouldn't be much point as chances are, someone over at VALVe is trying
> to
> figure one out right now :/
>
>  -  Bruce "Bahamut" Andrews
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of NeoMatrix99
> Sent: Thursday, 30 September 2004 1:06 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] VAC... and Steam keygens
>
> Upon creation of a steam account your given a steamid, it has nothing to
> do
> with a cd key. I found this out back when steam first launched outside
> of
> beta when I made an account for a server. In the steam log file I found
> a
> steamid which had been given to me without me having to input any cd
> key. So
> basically with each valid email they get a new account or it used to be
> valid anyway. Do they still require authentication? And then using the
> blob
> file from their valid account they login and play games with any id for
> free. Now to fix this I would think valve should require a cdkey check
> on
> launch of the game to ensure that the account that is starting the game
> has
> previously inputed a valid cd key for that game or the original game aka
> Half-Life. Because obviously some form of cd key check is either not in
> place or not working.
>
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