The conspiracy theorist in me wonders if VUG is backing the effort to compromise steam...
/me ponders some more. On Fri, 1 Oct 2004 00:37:55 +1000, Bruce Bahamut Andrews <[EMAIL PROTECTED]> wrote: > Nah that's a stupid name. > > On the bright side of steam, instead of hackers stealing id's they're > creating their own, so it doesn't affect the buyers as-much - though I > suppose that means less copies of half-life bought =) > > - Bruce "Bahamut" Andrews > > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley > Sent: Friday, 1 October 2004 12:19 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] VAC... and Steam keygens > > Hey! That's a good Idea!!! > > And perhaps we could call it .... Hmm ... WON! > Yeah that's it! > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" > Andrews > Sent: Wednesday, September 29, 2004 11:47 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] VAC... and Steam keygens > > They obviously hadn't thought it would come to this - and I don't blame > them. > > They should probably go back to the old auth style, which (from what I > understand) was something to do with sending an encrypted copy of your > key > to the server then it forwarded it on to the valve master server which > in > turn returned a wonid if it was valid? I dunno, something weird, but it > sort-of worked. > > Meh, I'd have to sit down and think about a really good solution, but > there > wouldn't be much point as chances are, someone over at VALVe is trying > to > figure one out right now :/ > > - Bruce "Bahamut" Andrews > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of NeoMatrix99 > Sent: Thursday, 30 September 2004 1:06 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] VAC... and Steam keygens > > Upon creation of a steam account your given a steamid, it has nothing to > do > with a cd key. I found this out back when steam first launched outside > of > beta when I made an account for a server. In the steam log file I found > a > steamid which had been given to me without me having to input any cd > key. So > basically with each valid email they get a new account or it used to be > valid anyway. Do they still require authentication? And then using the > blob > file from their valid account they login and play games with any id for > free. Now to fix this I would think valve should require a cdkey check > on > launch of the game to ensure that the account that is starting the game > has > previously inputed a valid cd key for that game or the original game aka > Half-Life. Because obviously some form of cd key check is either not in > place or not working. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds