HLDS will allocate obscene amounts of swapfile, and I don't think it really
uses it. Even when I have tons of free memory it still grabs a couple
hundred MB of swapfile. I'm currently running win32 hlds under linux on a
box with 320MB ram, and physical ram usage stays constant at about 180MB or
so, with 140MB ram unused. After a week of 24/7 operation, used ram remains
unchanged.


----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 28, 2004 11:01 AM
Subject: Re: [hlds] Server Banwidth/Memory/CPU details


> I forgot about Memory and CPU
>
> The reason I forgot is that it seems to bloody pointless saying
> anything about how much Memory and CPU you require per player because
> as soon as you do, HLDS gets updated and you will be wrong.
>
> Maybe somebody has up to date Per Player = RAM + CPU calcs, but I don't.
>
> We used to run X amount of servers with Y amount of players on Dual
> PIII's with 512MB
>
> We now run X amount of servers with Y amount of players on Dual 2.6 &
> Dual 3.0 Xeons with 2GB of RAM
>
> Go figure!
>
> On Fri, 29 Oct 2004 03:55:29 +1000, Whisper <[EMAIL PROTECTED]> wrote:
> > It depends upon your settings
> >
> > sv_maxrate (In bytes per player per second)
> > sv_maxupdaterate (Updates per second)
> > sys_ticrate (dictates whether the server wil be able to service the
> > above 2 numbers adequately)
> >
> > Also whether you are ping boosted or not and what your upstream
> > bandwidth is and how many players you have and what sort of connection
> > they use.
> >
> > The usual at worst case scenario will be 10 Kilo Bytes per second Up,
> > and 10 Kilo Bytes per second down per player no matter what settings
> > you use!
> >
> > That is an extreme example, but at least its something to work from.
> >
> >
> >
> > On Thu, 28 Oct 2004 11:39:38 +0200, Brandon Dumont - MWEB
> > <[EMAIL PROTECTED]> wrote:
> > > Hi all
> > >
> > > I've recently been asked some tuff questions regarding bandwidth usage
> > > for my CS Servers and was hoping some-one could point me in the right
> > > direction.
> > >
> > > What is the best way to calculate the..
> > >
> > > - The Bandwidth/Memory/CPU needed for a default 22 player server?
> > > - The average Bandwidth/Memory/CPU used per player?
> > >
> > > Thanks
> > >
> > > B.
> > > MWEB: S.A.'s trusted Internet Service Provider. Just Like that.
> > > To join, click here or call 08600 32000.
> > >
> > > _______________________________________________
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please visit:
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> > >
> >
>
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