Poor Linux users :(
On Mon, 6 Dec 2004 17:22:42 -0500, TooL <[EMAIL PROTECTED]> wrote: > Here is a nice little utility for creating those larger .RES files - created > by [FBNOps]OtakuCODE. What I had to do was extract the custom map to a > temporary folder and run the resmaker. Then add them to our server. It > didn't like the fact that more than one .BSP existed. > > Download here: > http://www.260servers.net/forums/dload.php?action=category&cat_id=14 > > Here is what the readme says: > > Requirements: > Only thing required is the .NET Framework 1.1. If you've run > Windows > Update even remotely recently, you'll have it. If you don't, the program > will > bomb out with a cryptic message as soon as you launch it. > > Usage: > > It's really simple enough you shouldn't need this, but I'll write it anyways > so I can rant and rave about people not reading my README when they can't > figure out how to work this simple app. > > When you open the program, you have 2 buttons you can press. Press the one > that says "Browse..." and choose the folder in which your maps and materials > and whatever folders reside. Do not select the maps folder itself, select > the > folder it is inside of. > > After that, click the "Create .RES File" button. > > You're done. > > If you MUST email me for something, drop me a line here: > [EMAIL PROTECTED] > > If you want to know about the RES file format, check out this thread: > http://www.steampowered.com/forums/showthread.php?s=&threadid=197973 > > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of ironchef > Sent: Sunday, December 05, 2004 12:51 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] CSS Fast Downloads > > CHiLLZ wrote: > > Well, this is just a guess-- but it could easily be a way that the > > server distinguishes between what files are "stock" and should not be > > downloaded (the .lst files) and what files are additional custom > > content that the clients are going to need to download (the .res > > files). Anyone able to confirm this? > > This is a quote from Alfred's email sent on the 3rd to this list: > > : For custom maps that have new resources (such as models or sounds) you > : need a file in the maps directory called <map name>.res that lists all > : the custom resources required by that map. It should contain the list of > : files that a client will download when they get the custom map from the > : server. > : The format of the file is: > : ----------------------------------------------- > : "resources" > : { > : "blabla.txt" "file" > : "sounds/blabla2.txt" "file" > : } > : -------------------------------------------------- > : Note the "file" parameter, the .res file consists of key values pairs > : and each value parameter must be "file" for map resource files. > : > : This file is needed for both in game downloading and for the http > : external downloader. > : > : - Alfred > > -- > ironchef > http://www.dexworld.org/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds