You are all familiar with the expression "The wheels have fallen off" ??

In this case it appears the wheels were never put on, in fact I don't
think wheels were even a design consideration even though wheels were
the main enabler of the technology in the first place!

On Wed, 15 Dec 2004 14:27:00 -0800, Darren J. Mason
<[EMAIL PROTECTED]> wrote:
> Everyone calm down a minute and think about the overall scope of things.
> Valve is known for creating at least one, if not several of the most awesome
> games we have ever played. Development has ALWAYS been plagued by missed
> deadlines, stolen code, and more missed deadlines.
>
> Should a new authentication scheme + anticheat measure been included with
> HL2 - of course! But this is Valve, and they are probably working on
> something so revolutionary they can't possibly release it in conjunction
> with the game it's made for. Even if they posted about it here, we all know
> any deadline hard or soft would be extended and extended.
>
> We will get something later rather than sooner, it will work for the most
> part, and we will be happy. It the freakin waiting that has always killed
> us!
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
> Zwaart
> Sent: Wednesday, December 15, 2004 1:59 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> database?
>
> Yes they do.
>
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>
> They do know.
>
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
>
> All accounts are created legitimately.
>
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
>
> They are using legitimate steam id's, that belong to legitimate steam
> accounts.
>
> The problem is that the game server and/or authentication server does not
> check if the user owns the game he is playing. This probably needs big
> changes in the way the clients obtain authentication data that is sent to
> the game server. This can be a lot of work, as changes are probably needed
> on clients, game servers and steam servers. Obviously these changes need to
> be made at the same time, as most likely this changes the communication
> protocols used, which is also a lot of work.
>
> Developing a new authentication scheme is not an easy task, but I'm sure
> they're working on it. We'll just have to wait.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
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