You are all familiar with the expression "The wheels have fallen off" ??
In this case it appears the wheels were never put on, in fact I don't think wheels were even a design consideration even though wheels were the main enabler of the technology in the first place! On Wed, 15 Dec 2004 14:27:00 -0800, Darren J. Mason <[EMAIL PROTECTED]> wrote: > Everyone calm down a minute and think about the overall scope of things. > Valve is known for creating at least one, if not several of the most awesome > games we have ever played. Development has ALWAYS been plagued by missed > deadlines, stolen code, and more missed deadlines. > > Should a new authentication scheme + anticheat measure been included with > HL2 - of course! But this is Valve, and they are probably working on > something so revolutionary they can't possibly release it in conjunction > with the game it's made for. Even if they posted about it here, we all know > any deadline hard or soft would be extended and extended. > > We will get something later rather than sooner, it will work for the most > part, and we will be happy. It the freakin waiting that has always killed > us! > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der > Zwaart > Sent: Wednesday, December 15, 2004 1:59 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] When will the "nosteam" hacks be fixed? > > On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote: > > Can somebody who is more familiar with Databases and Database security > > please explain to me/us why it is difficult for Valve to secure their > > STEAM_ID system? > > > > Doesn't Valve have complete control over the STEAM User and STEAM_ID > database? > > Yes they do. > > > Doesn't Valve know which STEAM_ID's belong to which STEAM Users? > > They do know. > > > Don't Valve know whether a STEAM Account has been created legitimately > > on their STEAM User database or not? > > All accounts are created legitimately. > > > Can't Valve verify that people in a server are using STEAM_ID's that > > were created legitimately and belong to the STEAM User they purport to > > be? > > They are using legitimate steam id's, that belong to legitimate steam > accounts. > > The problem is that the game server and/or authentication server does not > check if the user owns the game he is playing. This probably needs big > changes in the way the clients obtain authentication data that is sent to > the game server. This can be a lot of work, as changes are probably needed > on clients, game servers and steam servers. Obviously these changes need to > be made at the same time, as most likely this changes the communication > protocols used, which is also a lot of work. > > Developing a new authentication scheme is not an easy task, but I'm sure > they're working on it. We'll just have to wait. > > Maarten > > -- > A: Because it fouls the order in which people normally read text. > Q: Why is top-posting such a bad thing? > A: Top-posting. > Q: What is the most annoying thing on usenet and in e-mail? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds