Once again, you are wrong. You CAN increase the playerlimit of HL2MP. As I said before, browse to hl2mp/cfg/valve.rc and open it with your favorite text editor. Edit or add this line: Maxplayers 20 (or whatever you want for the limit) This will set the max for the server. You can put this limit in your command line or a limit lower if you wish but it will open the game to what you want. The trick is if you DON'T edit/add this line to valve.rc then you will NOT be able to increase the player limit of the server. If you, for example, make a limit of 40 in valve.rc and add +maxplayers 40 in your commandline then you will start the server at 40 players and they will join. Of course, while you're watching your cpu meters bounce off the ceiling you could make a couple new maps that would be fun at that insane limit. I ran 40's the day it came out on several of our dual xeon boxes and they seems to degrade past about 28 players or so. But at least I've crushed your illusion that the limit is "hardcoded" into the server. And be sure to restart them every 24-48 hours as the FPS rates on them will die off over time. You'll see that for yourself I'm sure. Happy hosting.
Ray S. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CAIN Sent: Tuesday, December 21, 2004 5:22 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL2MP - Player Limit ?? 16 Players.. Unfortunately the HL2MP game is hard-coded to a 16 player maximum, nothing we can do or change will allow any admin to increase this. I ran a 40 player CSS server that was very smooth and everyone was pinging in the 30s-60s. My server is a Dual Xeon 3.33 and I have a 100Mb switch and a DS-3 worth of bandwidth. I understand that HL2MP is hard on hardware and bandwidth, but trust me it is not even in the same league as UT2004 ONS. I would just like for the Valve guys to let the Admins and their players decide if their favorite server can provide a quality game, with a given player load; the same way we have always done it. I know some CSS Servers are now running 64 players !! Take care, -- Cain > ATTACHMENT part 3.2 message/rfc822 > From: "Ray Spaulding" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Subject: RE: [hlds] HL2MP - Player Limit ?? 16 Players.. > Date: Tue, 21 Dec 2004 09:26:27 -0500 > > If you think you have the hardware/bandwidth to do more than the other guy > edit the hl2mp/cfg/valve.rc file to show the limit you desire and match that > limit in the command line. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper > Sent: Tuesday, December 21, 2004 8:59 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] HL2MP - Player Limit ?? 16 Players.. > > Actually it doesn't sound too far off the mark > > We are all familiar with how HLDS does not handle player numbers above > the 20 player mark very well as it is, and with DeathMatch being what > it is, having large amounts of people all doing things at the same > time constantly is going to lag even the most high end server > hardware. > > We run 4 CS 1.6 DeathMatch Servers and we can manage 4 of them on a > Dual 3.0GHz Xeon with 2GB of RAM but they are only 16 14 16 & 18 > player servers respectively and when they are all full things do get a > bit iffy. > __________________________________ Do you Yahoo!? Yahoo! Mail - 250MB free storage. Do more. Manage less. http://info.mail.yahoo.com/mail_250 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds