This is one and the same thing.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, April 04, 2005 8:15 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] 1000fps bug in SRCDS still exists

Sounds good Alfred... curious tho, does this fix also address the drop
in FPS over time with srcds.exe that many admins have been mentioning?

- K2
http://www.hardfought.org

"Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> Thanks to Bobby's help we believe we have tracked down this problem, a

> fix will be included in the next update. For the technically minded
> amongst you it was caused by a precision problem in a float time
> counter (after a day or two of operation the exponent of the float got

> large enough to loose the precision we need).
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bobby
> Sent: Tuesday, March 22, 2005 8:01 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] 1000fps bug in SRCDS still exists
>
> Message: 2
> Subject: RE: [hlds] 1000fps bug in SRCDS still exists
> Date: Tue, 22 Mar 2005 01:48:15 -0800
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Reply-To: hlds@list.valvesoftware.com
>
> Does it do it if no players join (or only one or two join, perhaps
> with bot= s)? We have run been running servers internally and have yet

> to see this be= havior.
>
> Here is an Easter egg for you guys (and a way for me to get more
> useful dat= a). Add "-BudgetPanel" to the command line and you can see

> a nice breakdown=  of exactly how much time the server is spending in
> each sub system. Note t= hat this panel consumes a fair amount of CPU
> in just displaying itself so d= on't run this constantly on production
servers.
>
> - Alfred
>
>
>
> Alfred
>   I'm seeing this a lot on servers that go empty for 3-4 days, pings
> go to 1000-2000
>
> -Bobby
>
>
>
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