Right, but how do you WATCH source tv...

Zack

Ecsy wrote:

in css the hltv was included in scrds, so there were no seperate hltv
like was before 1.6, 1.5, ...
before the css hltv was disabled if you set:
sv_hltv 1
and after a map change hltv connected to the server and also there
were a few hltv commands like:
hltv_port
hltv_delay
hltv_autorecord
resulted a htlv on a different port.

but now these commands seems to be missing :(

so the question is good. what does Enabled SourceTV support means?
the answer is the cvars have changed.
so now:
tv_autorecord                            : 0        :                  : 
Automatically records all games as SrcTV demos.
tv_debug                                 : 0        :                  : SrcTV 
debug info.
tv_delay                                 : 10       : , "sv"           : SrcTV 
broadcast delay in seconds
tv_dispatchmode                          : 1        :                  : 
Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                : 0        :                  : 
Activates SrcTV on server.
tv_maxclients                            : 128      :                  : 
Maximum client number on SrcTV server.
tv_maxrate                               : 3500     :                  : Max 
SrcTV spectator bandwidth rate allowed, 0 == unlimited
tv_name                                  : 0        :                  : SrcTV 
host name
tv_overrideroot                          : 0        :                  : 
Overrides the SrcTV master root address.
tv_password                              : 0        : , "nf", "prot"   : SrcTV 
password for all clients
tv_record                                : cmd      :                  : Starts 
SrcTV demo recording.
tv_relay                                 : cmd      :                  : 
Connect to SrcTV server and relay broadcast.
tv_relaypassword                         : 0        : , "nf", "prot"   : SrcTV 
password for relay proxies
tv_retry                                 : cmd      :                  : 
Reconnects the SrcTV relay proxy.
tv_snapshotinterval                      : 2        :                  : Take 
game snapshot every nth tick
tv_status                                : cmd      :                  : 
Connect to specified SrcTV server.
tv_stop                                  : cmd      :                  : Stops 
the SrcTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops 
SrcTV demo recording.

this works same as i wrote ^^
enable sourcetv with: tv_enable 1
and change the map and you will have SrcTV (new name for HLTV) enabled




---- Ecsy

mcc>  Enabled support for SourceTV

mcc> Does this Mean SourceTv Works now.  If so how.  There is
mcc> not srtv.exe like Hltv.  just wondering how is works

mcc> Munra
mcc> --


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