Right, but how do you WATCH source tv...
Zack
Ecsy wrote:
in css the hltv was included in scrds, so there were no seperate hltv
like was before 1.6, 1.5, ...
before the css hltv was disabled if you set:
sv_hltv 1
and after a map change hltv connected to the server and also there
were a few hltv commands like:
hltv_port
hltv_delay
hltv_autorecord
resulted a htlv on a different port.
but now these commands seems to be missing :(
so the question is good. what does Enabled SourceTV support means?
the answer is the cvars have changed.
so now:
tv_autorecord : 0 : :
Automatically records all games as SrcTV demos.
tv_debug : 0 : : SrcTV
debug info.
tv_delay : 10 : , "sv" : SrcTV
broadcast delay in seconds
tv_dispatchmode : 1 : :
Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : :
Activates SrcTV on server.
tv_maxclients : 128 : :
Maximum client number on SrcTV server.
tv_maxrate : 3500 : : Max
SrcTV spectator bandwidth rate allowed, 0 == unlimited
tv_name : 0 : : SrcTV
host name
tv_overrideroot : 0 : :
Overrides the SrcTV master root address.
tv_password : 0 : , "nf", "prot" : SrcTV
password for all clients
tv_record : cmd : : Starts
SrcTV demo recording.
tv_relay : cmd : :
Connect to SrcTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot" : SrcTV
password for relay proxies
tv_retry : cmd : :
Reconnects the SrcTV relay proxy.
tv_snapshotinterval : 2 : : Take
game snapshot every nth tick
tv_status : cmd : :
Connect to specified SrcTV server.
tv_stop : cmd : : Stops
the SrcTV broadcast.
tv_stoprecord : cmd : : Stops
SrcTV demo recording.
this works same as i wrote ^^
enable sourcetv with: tv_enable 1
and change the map and you will have SrcTV (new name for HLTV) enabled
----
Ecsy
mcc> Enabled support for SourceTV
mcc> Does this Mean SourceTv Works now. If so how. There is
mcc> not srtv.exe like Hltv. just wondering how is works
mcc> Munra
mcc> --
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