probably the best place to start then is editing the nav mash (not
waypoints, just to clarify) and see if there are any problem areas.
It's a relatively simple task once you learn what a few of the
commands are. I have a nav.cfg and a regular.cfg that I exec to switch
in and out of nav editing mode. My regular.cfg is obviously just my
regular game playing config. and my nav.cfg has a few different key
bindings to have quick access to some of the nav editor commands.
Turtle Rock's got a forum dedicated to nav editing, which has tons of
good info including a basic tutorial for those just starting out.

http://www.turtlerockstudios.com/forums/csbot/index.php

On 5/16/05, ]FUSION[ Gray Death <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I admit that I run the server now for only four days and dealed before
> only with 1.6 servers. Maybe it is more the problem with having good
> waypoints. But especially on a map like jungle, with so much turns and
> viewblocking vegetation we yesterday thought, biggest problem ist the
> hostage speed itself. Starting the long way to the rescue point only few
> seconds pass before you have to go back, because you are far too much
> out of sight from the hostages.
> -Gray


--
Clayton Macleod

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