probably the best place to start then is editing the nav mash (not waypoints, just to clarify) and see if there are any problem areas. It's a relatively simple task once you learn what a few of the commands are. I have a nav.cfg and a regular.cfg that I exec to switch in and out of nav editing mode. My regular.cfg is obviously just my regular game playing config. and my nav.cfg has a few different key bindings to have quick access to some of the nav editor commands. Turtle Rock's got a forum dedicated to nav editing, which has tons of good info including a basic tutorial for those just starting out.
http://www.turtlerockstudios.com/forums/csbot/index.php On 5/16/05, ]FUSION[ Gray Death <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I admit that I run the server now for only four days and dealed before > only with 1.6 servers. Maybe it is more the problem with having good > waypoints. But especially on a map like jungle, with so much turns and > viewblocking vegetation we yesterday thought, biggest problem ist the > hostage speed itself. Starting the long way to the rescue point only few > seconds pass before you have to go back, because you are far too much > out of sight from the hostages. > -Gray -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds