log 1
log_console 1
log_events 1
log_udp 1

Not sure how relevant all of these are to Psychostats but I have them
all on and  as you can see the  hit boxes work for me.  Just to re-iterate
they did not work until I recently updated psychostats via the update
tool that comes with it.

-T3X
[EMAIL PROTECTED] wrote:

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Today's Topics:

  1. Re: Please reduce update frequency and improve patch timing (Christopher 
Choo)
  2. Re: CSS Stats logging (T3XAN) (leo bounds)
  3. Re: Re: Please reduce update frequency and improve patch timing (Clayton 
Macleod)
  4. Re: Re: Please reduce update frequency and improve patch timing (Whisper)
  5. Easy Question, I hope... (stalker333)
  6. RE: Re: Please reduce update frequency and improve patch timing (Alexander 
Kobbevik)
  7. RE: server crashes w/ new update (Agent 001Fox)
  8. RE: server crashes w/ new update ([EMAIL PROTECTED])

--__--__--

Message: 1
From: "Christopher Choo" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Date: Sun, 22 May 2005 22:42:32 +0800
Subject: [hlds] Re: Please reduce update frequency and improve patch timing
Reply-To: hlds@list.valvesoftware.com

I suppose I didn't express clearly why I disliked Valve's "regular updates".
I am not against updates-per-se. What I think is that these updates tend to
break many existing features instead of merely introducing new ones. It's
not just a matter of restarting the server - That would be the case if you
run a very clean Source server with no mods or 3rd party plug-ins. The
update on Friday was not the first time we've seen Valve rollback patches,
and frankly version thirty-something after a just a few months shows either
how active Valve is in updating HL2 or how shoddy it was when it was first
released.

My guess is that it is somewhere in between, but my personal bias would have
me think it is more of the latter rather than the former. While Steam is a
good way to release updates in theory, in practice it's still not that good
in handling the update load, although I would admit it's come quite far
since CS1.6 required it. I don't think each version increase represents a
significant improvement. It seems that it takes about 5-10 versions to
introduce a significant new feature. I still think that they should bundle
more features together before releasing a particular patch. It would also be
really nice if they could at least test it for 1-2 weeks before deciding
that it is stable enough to cause less heartache.

I tend to agree too that it'll be close to impossible to agree on a good day
to release updates, although it would be nice if we could fix it on one
particular day since there are so many updates that it is more than just an
occasional feature on the calendar. The hassle of maintaining Source servers
is just grossly disproportionate compared to any other game server I've
hosted, and while I might not be able to pin down one particular reason for
this, it might be due to a combination of various factors, of which I
concede that my incompetence might be one of the many.

Anyway cheers to all and I hope everyone has a good week ahead.

Regards,
Chris



From: "Ben" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] Please reduce update frequency and improve patch
timing
Date: Sat, 21 May 2005 22:30:41 +0100
Reply-To: hlds@list.valvesoftware.com

To be fair, although I agree with your points about testing the updates,
we're talking about a multiplayer game here, not banking infrastructure,
and
you are the only person I have seen who doesn't like regular updates :)

Regards,
Ben

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: 20 May 2005 22:52
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Please reduce update frequency and improve patch
timing

I chuckled when I read this. Never thought I would hear someone complain
about a game company was making too many updates. If it helps Choo when an
update is released they say if it is a mandatory or an optional update.
You
might just try updating only when it is mandatory.

Just a side note keep in mind that CS1.6 is a product that has been on the
market for years. Mature products tend to require fewer updates.





--__--__--

Message: 2
Date: Sun, 22 May 2005 10:31:44 -0700 (PDT)
From: leo bounds <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: CSS Stats logging (T3XAN)
Reply-To: hlds@list.valvesoftware.com

What three logging options are you referring to ?
You are saying you got this to work by adding logging
options without running any other special mods ?

Let me know about that please.

Thanks!



Message: 1
Date: Sat, 21 May 2005 16:22:53 -0500
From: T3XAN <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: CSS Stats logging
Reply-To: hlds@list.valvesoftware.com

Try updating Psychostats to the latest version. I
was having the same
issue until I updated them the other day. Check out
ours and you will
see the hitboxes work great now
http://clangonepostal.com click on the
Wild West FF stats. We have all three log options on
in config and use
the ftp setup in Psychostats if thats any help to
you.




__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com


--__--__--

Message: 3
Date: Sun, 22 May 2005 12:44:24 -0700
From: Clayton Macleod <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Please reduce update frequency and improve patch timing
Reply-To: hlds@list.valvesoftware.com

you think anybody's denying (besides valve perhaps) that CSS was
released while it was still a beta product? ;)

On 5/22/05, Christopher Choo <[EMAIL PROTECTED]> wrote:


I suppose I didn't express clearly why I disliked Valve's "regular updates".
I am not against updates-per-se. What I think is that these updates tend to
break many existing features instead of merely introducing new ones. It's
not just a matter of restarting the server - That would be the case if you
run a very clean Source server with no mods or 3rd party plug-ins. The
update on Friday was not the first time we've seen Valve rollback patches,
and frankly version thirty-something after a just a few months shows either
how active Valve is in updating HL2 or how shoddy it was when it was first
released.

My guess is that it is somewhere in between, but my personal bias would have
me think it is more of the latter rather than the former. While Steam is a
good way to release updates in theory, in practice it's still not that good
in handling the update load, although I would admit it's come quite far
since CS1.6 required it. I don't think each version increase represents a
significant improvement. It seems that it takes about 5-10 versions to
introduce a significant new feature. I still think that they should bundle
more features together before releasing a particular patch. It would also be
really nice if they could at least test it for 1-2 weeks before deciding
that it is stable enough to cause less heartache.

I tend to agree too that it'll be close to impossible to agree on a good day
to release updates, although it would be nice if we could fix it on one
particular day since there are so many updates that it is more than just an
occasional feature on the calendar. The hassle of maintaining Source servers
is just grossly disproportionate compared to any other game server I've
hosted, and while I might not be able to pin down one particular reason for
this, it might be due to a combination of various factors, of which I
concede that my incompetence might be one of the many.

Anyway cheers to all and I hope everyone has a good week ahead.

Regards,
Chris




--
Clayton Macleod


--__--__--

Message: 4
Date: Mon, 23 May 2005 13:00:55 +1000
From: Whisper <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Please reduce update frequency and improve patch timing
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
I don't mind the frequent updates, but I wish there was a beta program for
these updates and a way to mark your server as a BETA Test server, that
received the updates first.
Unfortuntaely I cannot see a way of getting around the whole client server
thing that requires both of them to be updated.
Who knows???
No updates and VAC2 would be better :)

On 5/23/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:


you think anybody's denying (besides valve perhaps) that CSS was
released while it was still a beta product? ;)

On 5/22/05, Christopher Choo <[EMAIL PROTECTED]> wrote:


I suppose I didn't express clearly why I disliked Valve's "regular


updates".


I am not against updates-per-se. What I think is that these updates tend


to


break many existing features instead of merely introducing new ones.


It's


not just a matter of restarting the server - That would be the case if


you


run a very clean Source server with no mods or 3rd party plug-ins. The
update on Friday was not the first time we've seen Valve rollback


patches,


and frankly version thirty-something after a just a few months shows


either


how active Valve is in updating HL2 or how shoddy it was when it was


first


released.

My guess is that it is somewhere in between, but my personal bias would


have


me think it is more of the latter rather than the former. While Steam is


a


good way to release updates in theory, in practice it's still not that


good


in handling the update load, although I would admit it's come quite far
since CS1.6 required it. I don't think each version increase represents


a


significant improvement. It seems that it takes about 5-10 versions to
introduce a significant new feature. I still think that they should


bundle


more features together before releasing a particular patch. It would


also be


really nice if they could at least test it for 1-2 weeks before deciding
that it is stable enough to cause less heartache.

I tend to agree too that it'll be close to impossible to agree on a good


day


to release updates, although it would be nice if we could fix it on one
particular day since there are so many updates that it is more than just


an


occasional feature on the calendar. The hassle of maintaining Source


servers


is just grossly disproportionate compared to any other game server I've
hosted, and while I might not be able to pin down one particular reason


for


this, it might be due to a combination of various factors, of which I
concede that my incompetence might be one of the many.

Anyway cheers to all and I hope everyone has a good week ahead.

Regards,
Chris


--
Clayton Macleod

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--


--__--__--

Message: 5
Date: Mon, 23 May 2005 00:23:22 -0400
From: stalker333 <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] Easy Question, I hope...
Reply-To: hlds@list.valvesoftware.com

Hello Fellow Server Admins/HL Lovers,

I have a quick question. I currently admin a DOD server and usually use
HLSW via rcon to keep an eye on things while I'm not on the server...
Now, HLSW does have an option to send the log to IRC channels. However,
I ONLY want CHAT (normal and team, and maybe name changes?) to show in
this channel, it will be used for people to request admins.

However, the bot that comes with HLSW doesnt give that option. It says
it does, but it spams everything, it doesnt filter out all but chat even
though I've set it to do so. So my question is, what kind of IRC bot can
I use with HLSW to get this done?

Thank you in advance for your help, I really appreciate it :)

-Wes
AKA TheJointChief



--__--__--

Message: 6
From: "Alexander Kobbevik" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] Re: Please reduce update frequency and improve patch timing
Date: Mon, 23 May 2005 08:13:57 +0200
Reply-To: hlds@list.valvesoftware.com

As Whisper said, how will you be able to beta-test when the mandatory
updates most often require the client to update as well?
This would mean that acctually Valve would have to do the beta-testing,
which would slow everything down A LOT!

So I say; keep'em coming!
And God bless you beta-testers for doing a great job!
Hopefully your job is soon done so the rest of us can join source!

And Friday is a good day for us who have real jobs, not just playing around
with gamez
j/k



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christopher Choo
Sent: 22. mai 2005 16:43
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: Please reduce update frequency and improve patch timing


I suppose I didn't express clearly why I disliked Valve's "regular updates".
I am not against updates-per-se. What I think is that these updates tend to
break many existing features instead of merely introducing new ones. It's
not just a matter of restarting the server - That would be the case if you
run a very clean Source server with no mods or 3rd party plug-ins. The
update on Friday was not the first time we've seen Valve rollback patches,
and frankly version thirty-something after a just a few months shows either
how active Valve is in updating HL2 or how shoddy it was when it was first
released.

My guess is that it is somewhere in between, but my personal bias would have
me think it is more of the latter rather than the former. While Steam is a
good way to release updates in theory, in practice it's still not that good
in handling the update load, although I would admit it's come quite far
since CS1.6 required it. I don't think each version increase represents a
significant improvement. It seems that it takes about 5-10 versions to
introduce a significant new feature. I still think that they should bundle
more features together before releasing a particular patch. It would also be
really nice if they could at least test it for 1-2 weeks before deciding
that it is stable enough to cause less heartache.

I tend to agree too that it'll be close to impossible to agree on a good day
to release updates, although it would be nice if we could fix it on one
particular day since there are so many updates that it is more than just an
occasional feature on the calendar. The hassle of maintaining Source servers
is just grossly disproportionate compared to any other game server I've
hosted, and while I might not be able to pin down one particular reason for
this, it might be due to a combination of various factors, of which I
concede that my incompetence might be one of the many.

Anyway cheers to all and I hope everyone has a good week ahead.

Regards,
Chris



From: "Ben" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] Please reduce update frequency and improve patch
timing
Date: Sat, 21 May 2005 22:30:41 +0100
Reply-To: hlds@list.valvesoftware.com

To be fair, although I agree with your points about testing the
updates, we're talking about a multiplayer game here, not banking
infrastructure, and you are the only person I have seen who doesn't
like regular updates :)

Regards,
Ben

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman
Standing
Sent: 20 May 2005 22:52
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Please reduce update frequency and improve patch
timing

I chuckled when I read this. Never thought I would hear someone
complain about a game company was making too many updates. If it helps
Choo when an update is released they say if it is a mandatory or an
optional update. You might just try updating only when it is
mandatory.

Just a side note keep in mind that CS1.6 is a product that has been on
the market for years. Mature products tend to require fewer updates.




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds



--__--__--

Message: 7
From: "Agent 001Fox" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] server crashes w/ new update
Date: Mon, 23 May 2005 10:28:50 +0200
Reply-To: hlds@list.valvesoftware.com

My serveradmin for Source claims that office crashes the server as well.
Anyone else has that experience?

//DiS|Fox
Homepage:
http://www.sweDiS.se/
Server:
http://dis1.hopto.org:27015






From: "Alfred Reynolds" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] server crashes w/ new update
Date: Thu, 19 May 2005 20:47:40 -0700
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I have had a couple reports of this happening on de_port. Does anyone
get it on any other Valve maps? (not third party ones).

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent:
Thursday, May 19, 2005 8:41 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] server crashes w/ new update



148 minutes uptime, 24 players server.. no crash yet. Does it crash
on a particular map for you? Any 3rd party mods?

----- Original Message -----
From: "K2" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Thursday, May 19, 2005 11:32 PM
Subject: [hlds] server crashes w/ new update




I think we might have a serious problem with the newest update. I
run three 22 player public cs: source servers... all three have
crashed now when they get to capacity. The monitor/startup script I
use (serverdoc) cant even restart them when they crash, even tho it
supports the new challenge/query protocol.

Is anybody else experiencing frequent crashes since the today's
update?

- K2
http://www.hardfought.org



_______________________________________________
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--__--__--

Message: 8
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] server crashes w/ new update
Date: Mon, 23 May 2005 14:48:50 +0300
Reply-To: hlds@list.valvesoftware.com

3 servers up since Friday, Office is played regularly, no
crashes, everything runs fine.

Cheers,
Newbie

----- Original Message Follows -----
From: "Agent 001Fox" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] server crashes w/ new update
Date: Mon, 23 May 2005 10:28:50 +0200



My serveradmin for Source claims that office crashes the
server as well. Anyone else has that experience?

//DiS|Fox
Homepage:
http://www.sweDiS.se/
Server:
http://dis1.hopto.org:27015






From: "Alfred Reynolds" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
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Subject: RE: [hlds] server crashes w/ new update
Date: Thu, 19 May 2005 20:47:40 -0700
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FILETIME=3D[34C3BF30:01C55CEF] >
I have had a couple reports of this happening on de_port.


Does anyone >get it on any other Valve maps? (not third
party ones). >


- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of


Ruiner Sent: >Thursday, May 19, 2005 8:41 PM To:
hlds@list.valvesoftware.com >Subject: Re: [hlds] server
crashes w/ new update >


148 minutes uptime, 24 players server.. no crash yet.
Does it crash on a particular map for you? Any 3rd


party mods? >


----- Original Message -----
From: "K2" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Thursday, May 19, 2005 11:32 PM
Subject: [hlds] server crashes w/ new update




I think we might have a serious problem with the
newest update. I run three 22 player public cs:
source servers... all three have crashed now when
they get to capacity. The monitor/startup script I


use (serverdoc) cant even restart them when they crash,


even tho it supports the new challenge/query


protocol. >


Is anybody else experiencing frequent crashes since
the today's update?

- K2
http://www.hardfought.org



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