nothing you're doing prohibits you from automating it, sorry to tell you. Disbelieve all you want. It's a fairly simple matter to do, though. But, feel free to think otherwise.
On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > Our server management system dynamically creates a specific motd file for > each server when that server is started, automatically placing in the motd > file a formatted list of specific variable values, and also the servername. > > This file is created each time the server is started, and works fine. > > If this file was static, there wouldnt be a problem, but its not, its > dynamic. We have over 50 servers and this file is created instantly for each > server as it is started based off that servers specific game configuration > file. > > Trying to script an ftp upload during this process is impractical due to the > nature we are managing these servers. > > Since our entire server spawn process is automated and the creation of the > MOTD is automated also, our motd can get cut off if we have a large motd if > we decide to place additional information in it. > > Hence why I ask what the character limit is for the file, and if there are > any plans to increase this size. > > I am assuming that Valve did not consider the filesize when thinking up the > idea to put in html MOTDs, as it appears there was more than enough space > for just plain text MOTDs. > > Thankyou for your response, but its not what I can do (nor would I want to, > its 'dirty', and impractical for our scenario). > > Im just wondering if there are any plans to increase this size limit. > > Thanks, > Andrew -- Clayton Macleod _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds