nothing you're doing prohibits you from automating it, sorry to tell
you. Disbelieve all you want. It's a fairly simple matter to do,
though. But, feel free to think otherwise.

On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
> Our server management system dynamically creates a specific motd file for
> each server when that server is started, automatically placing in the motd
> file a formatted list of specific variable values, and also the servername.
>
> This file is created each time the server is started, and works fine.
>
> If this file was static, there wouldnt be a problem, but its not, its
> dynamic. We have over 50 servers and this file is created instantly for each
> server as it is started based off that servers specific game configuration
> file.
>
> Trying to script an ftp upload during this process is impractical due to the
> nature we are managing these servers.
>
> Since our entire server spawn process is automated and the creation of the
> MOTD is automated also, our motd can get cut off if we have a large motd if
> we decide to place additional information in it.
>
> Hence why I ask what the character limit is for the file, and if there are
> any plans to increase this size.
>
> I am assuming that Valve did not consider the filesize when thinking up the
> idea to put in html MOTDs, as it appears there was more than enough space
> for just plain text MOTDs.
>
> Thankyou for your response, but its not what I can do (nor would I want to,
> its 'dirty', and impractical for our scenario).
>
> Im just wondering if there are any plans to increase this size limit.
>
> Thanks,
> Andrew


--
Clayton Macleod

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