Andrew Armstrong wrote:

The page is not 23 pages long, the size is made up due to html formatting,
and is quite small, and no obtrusive graphics or any of that crap.


Any chance of seeing a copy of the final MOTD product? I've had what I
thought was a reasonably large amount of text on a motd (certainly more
than your average user bothers to read) and not had problems.

With regards to what Clayton is saying....
No matter how different the generation of these MOTDs is to anything any
of us may have seen before, the final product is still html written to a
motd.txt

You must have a script (language irrelevant) that runs when you tell a
server (software or hardware) to (re)start. That script examines the
config files for the server its currently starting, from the config it
generates a stack of html, which it then writes out as a motd.txt to the
correct folder for that server.  Does that sound about right?

If this is about right, then the only change you would really need to
make is to get your script to write the motd.txt to servername.html on a
web server somewhere, instead of to motd.txt in the game server folder,
and every motd.txt either does a redirect (JS or meta refresh) to or
iframe in that servers specific html page.




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