Andrew Armstrong wrote:
The page is not 23 pages long, the size is made up due to html formatting, and is quite small, and no obtrusive graphics or any of that crap.
Any chance of seeing a copy of the final MOTD product? I've had what I thought was a reasonably large amount of text on a motd (certainly more than your average user bothers to read) and not had problems. With regards to what Clayton is saying.... No matter how different the generation of these MOTDs is to anything any of us may have seen before, the final product is still html written to a motd.txt You must have a script (language irrelevant) that runs when you tell a server (software or hardware) to (re)start. That script examines the config files for the server its currently starting, from the config it generates a stack of html, which it then writes out as a motd.txt to the correct folder for that server. Does that sound about right? If this is about right, then the only change you would really need to make is to get your script to write the motd.txt to servername.html on a web server somewhere, instead of to motd.txt in the game server folder, and every motd.txt either does a redirect (JS or meta refresh) to or iframe in that servers specific html page. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds