I think chattime is the map change.. -SANDY ----- Original Message ----- From: "Gavin Rodgers" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Sunday, September 11, 2005 2:46 AM Subject: RE: [hlds] End of Round pause time
Try increasing the mp_chattime I think that's the 1 your after. Gavin Rodgers (BlueHawk^4u) 4u-servers.co.uk 4u-servers.net (forums) 4u-mobile.co.uk (ringtones logos ..) CONFIDENTIALITY NOTICE This mail contains information which is confidential and may also be privileged. It is for exclusive use of the intended recipient(s). If you are not the intended recipient(s), please note that any distribution, copying or use of this mail or the information in it is strictly prohibited. If you have received this mail in error, please notify us immediately and then destroy this mail and any copies of it. Thank you! WARNING: Although the company has taken reasonable precautions to ensure no viruses are present in this email, the company cannot accept responsibility for any loss or damage arising from the use of this email or attachments. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Dodd Sent: 11 September 2005 07:09 To: hlds@list.valvesoftware.com Subject: [hlds] End of Round pause time Is it possible to control the amount of time that CZero waits before starting the next round? I've searched the cvarlist and adminmod docs without success. The STATSME info displayed at the end of the round disappears before I can read it. I've set the hold time there (statsme) to 20 seconds, but the game restarts the new round in about two-three seconds after one team wins. Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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