actually the gain is all the way around, reduces space utilized on the Web Server, the user when connecting to your game server pulls from the web server and does not take a seat on the game server until they have all of the required objects. Second the transfer rate is fast of course depends on your bandwidth of the Web Server.
An area when people setup objects on thier web server is to insure you have a .RES of all of the required objects for custom maps. This should be on the game server, otherwise when people download they will be missing objects, sounds etc. Another item to remember, only the .BZ2 files are required on the web server. you do not require both the .BZ2 and the object non-compressed. Cheers -Jim ----- Original Message ----- From: "Sgt.Rock -=GOM=-" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Wednesday, September 21, 2005 8:35 AM Subject: RE: [hlds] SV_DownloadURL
You could use it for all file-types, but the benefit is mostly gained used with larger files like .bsp and large sound-files ++. If used for small files, you would end up with a larger compressed file than the original. Also ,theoretical, the client would have to use time to decompress the file when downloaded, making the total transfer even longer... Regards Sgt. Rock -----Oprindelig meddelelse----- Fra: Graham Robinson [mailto:[EMAIL PROTECTED] Sendt: 21. september 2005 13:15 Til: hlds@list.valvesoftware.com Emne: Re: [hlds] SV_DownloadURL Thank you. I don't have too many maps (only have 40MB of unlimited bandwidth space so I've been deleting them regularly). One more question. Does this only work for bsp file or can I use them for files in the materials folder too? Graham _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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