actually the gain is all the way around, reduces space utilized on the Web
Server, the user when connecting to your game server pulls from the web
server and does not take a seat on the game server until they have all of
the required objects. Second the transfer rate is fast of course depends on
your bandwidth of the Web Server.

An area when people setup objects on thier web server is to insure you have
a .RES of all of the required objects for custom maps. This should be on the
game server,  otherwise when people download they will be missing objects,
sounds etc.

Another item to remember, only the .BZ2 files are required on the web
server. you do not require both the .BZ2 and the object non-compressed.

Cheers

-Jim
----- Original Message -----
From: "Sgt.Rock -=GOM=-" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Wednesday, September 21, 2005 8:35 AM
Subject: RE: [hlds] SV_DownloadURL


You could use it for all file-types, but the benefit is mostly gained
used with larger files like .bsp and large sound-files ++.
If used for small files, you would end up with a larger compressed file
than the original. Also ,theoretical, the client would have to use time
to decompress the file when downloaded, making the total transfer even
longer...

Regards
Sgt. Rock

-----Oprindelig meddelelse-----
Fra: Graham Robinson [mailto:[EMAIL PROTECTED]
Sendt: 21. september 2005 13:15
Til: hlds@list.valvesoftware.com
Emne: Re: [hlds] SV_DownloadURL


Thank you. I don't have too many maps (only have 40MB of unlimited
bandwidth space so I've been deleting them regularly).

One more question. Does this only work for bsp file or can I use them
for files in the materials folder too?

Graham

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