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-heapsize defines how much physical memory your servers is allowed to
allocate for loading
 I am running Microsoft Windows Server 2003, my server is 24 slots, i have
512mb of ram... so i used...
 -heapsize 256000
 dont alocate more than 50% of your TOTAL physical memory, or source will
put it to the default (64mb)
 SO NOW... SrcDS can use 256mb of memory, instead of only 64mb!

 On 9/28/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I've heard 'heapsize' mentioned before. Can anyone explain what it is,
> what
> effect changing it has? Is it relevant to clients?
>
> On 28/09/05, Jason L. Schwab <[EMAIL PROTECTED]> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > How many players, what OS, and how much memory did u specify on the
> > heapsize?
> >
> > Thanks.
> >
> > Tyler Cook wrote:
> >
> > >--
> > >[ Picked text/plain from multipart/alternative ]
> > >hmm, dunno... i added the -heapsize command, and things seem to be
> > working
> > >very well now.. :/
> > >
> > >On 9/27/05, ryan <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >>This is a multi-part message in MIME format.
> > >>--
> > >>[ Picked text/plain from multipart/alternative ]
> > >>Hello,
> > >>
> > >>I currently run a CS source server on a Dual opteron 246 with 2 GB of
> > ram
> > >>on
> > >>windows 20003 STD and after the last set of updates 23rd on I have
> been
> > >>getting major loss and choke on my server that I am running on this
> and
> > a
> > >>GSP I speak with has had the same issues, is there any known fix for
> > this
> > >>or
> > >>is this something that valve has done within the codeing of the last
> > >>update
> > >>from the xbox cpu optimizations?
> > >>
> > >>--
> > >>
> > >>
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> > >>
> > >>
> > >>
> > >--
> > >
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