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I have played around with cl_interp more than most people and I can tell you
it makes very little difference if you set it to 0.1 (default) or 0.01 or
any number in between based on calculating any number of variables you would
care to name to base your cl_interp on.
 Besides 0.01 is not going to do you much good unless you are on a server
with a 10ms ping or you are getting 100 updates a second, or however else
you wish to base the rationale for setting cl_interp to a certain value.
 On 10/13/05, Suck. <[EMAIL PROTECTED]> wrote:
>
> Actually, the most fair setting is:
> cl_interpolate 1; cl_interp .01
>
> 1/.01 is the CAL standard that the CAL CSP cvar blocker plug-in enforces
> (not that I'm a fan of the CSP, but ...). This eliminates virtually all
> interp assistance and levels the playing field for everyone.
>
> Forcing everyone to 1/.1 to combat interp exploitation because it's
> default
> is like forcing everyone to cl_updaterate 20; cl_cmdrate 30 to combat rate
> exploitation. It's screwing over the people who do use the best setting,
> 1/.01, or in the case of rates, high rates such as 101/100.
>
>
> -Grant.
>
>
>
> -----Original Message-----
> From: Whisper
> Sent: Wednesday, October 12, 2005 10:18 PM
> Subject: Re: [hlds] cs:s is full of cheaters
>
> BTW, if it was up to me, I'd force cl_interpolate 1 & cl_interp 0.1 on
> Source for ALL players, I play with those settings and I get plenty of
> kills
> on pub servers.
>
>
>
>
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