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Having a large banned_user.cfg exec'ing at every map change seems to cause
the server CPU to die in the arse

On 11/5/05, sprout <[EMAIL PROTECTED]> wrote:
>
> not 100% sure but I would bet money is that its one of the surf maps that
> floods the console window(notorious problem with surf maps) and thats
> causing the server issues
> ----- Original Message -----
> From: "Yup" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Friday, November 04, 2005 11:36 PM
> Subject: [hlds] low FPS at round start on Dual Xeon 2.8GHz 2GB RAM
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i'm getting 10 FPS for 3-4 seconds after round start on large maps
> > (especially certain surf maps)... the server is very skippy during that
> > time.
> >
> > the CS: Source SRCDS is running on a Dual Xeon 2.8GHz 2GB RAM with Hyper
> > Threading OFF. it isn't any better with HT on.
> >
> > CPU load is under 25% and there's 1.5GB free RAM
> >
> > i run a couple other CS: Source and DoD: Source servers on the same box
> > but
> > even if those servers are empty the FPS still drops to 10...
> >
> > this is a 12 player 66 tickrate server. any idea why FPS drops so low?
> > --
> >
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>
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