-- [ Picked text/plain from multipart/alternative ] bot_add : cmd :: bot_add [t|ct|profileName] or [t|ct profileName] {-frozen} - Adds a bot to the specified team, or whichever team has fewer play bot_add_ct : cmd :: Adds a Counter-Terrorist bot bot_add_t : cmd :: Adds a Terrorist bot bot_all_weapons : cmd :: Allows the bots to use all weapons bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades. bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun. bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols. bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles. bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns. bot_allow_snipers : 0 : , "sv", "rep" : If nonzero, bots may use sniper rifles. bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns. bot_auto_follow : 1 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player. bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players. bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_crouch : 0 : , "sv", "cheat" : bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_defer_to_human : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks. bot_difficulty: 2 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. bot_dont_shoot: 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging). bot_eco_limit : 2600 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount. bot_freeze : 0 : , "sv", "cheat" : bot_goto_mark : cmd :: Sends a bot to the selected nav area (useful for testing navigation meshes) bot_join_after_player : 0 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game. bot_join_delay: 180 : , "sv" : Prevents bots from joining the server for this many seconds after a map change. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. bot_kick : cmd :: bot_kick [botName|t|ct|all] or bot_kick all [t|ct] - Kicks a specific bot, bot(s) from a team, or all bots. bot_kill : cmd :: bot_kill [botName|t|ct|all] or bot_kill all [t|ct] - Kills a specific bot, bot(s) from a team, or all bots. bot_knives_only : cmd :: Restricts the bots to only using knives bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start bot_mimic : 0 : , "sv", "cheat" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : bot_pistols_only : cmd :: Restricts the bots to only using pistols bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. bot_profile_db: 0 : , "sv", "rep" : The filename from which bot profiles will be read. bot_quota : 6 : , "sv", "rep" : Determines the total number of bots in the game. bot_quota_mode: 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team. bot_snipers_only : cmd :: Restricts the bots to only using sniper rifles bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing. bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack. bot_auto_follow 1 bot_auto_vacate 1 bot_chatter radio bot_defer_to_human 0 bot_difficulty 2 bot_eco_limit 2000 bot_join_delay 180 bot_join_after_player 0
On 12/9/05, sprout <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I have a server I host same configs as my 40 person player servers same > across the board but 20 players instead of 40 and bots don't want to get > auto kicked this is the bot section of the config > bot_quota 10 > > bot_chatter off > > bot_quota_mode fill > > bot_join_after_player 0 > > bot_auto_vacate 1 > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds