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bot_add : cmd  :: bot_add [t|ct|profileName] or [t|ct profileName] {-frozen}
- Adds a bot to the specified team, or whichever team has fewer play
bot_add_ct : cmd  :: Adds a Counter-Terrorist bot
bot_add_t : cmd  :: Adds a Terrorist bot
bot_all_weapons : cmd  :: Allows the bots to use all weapons
bot_allow_grenades : 1  : , "sv", "rep"  : If nonzero, bots may use
grenades.
bot_allow_machine_guns : 1  : , "sv", "rep"  : If nonzero, bots may use the
machine gun.
bot_allow_pistols : 1  : , "sv", "rep"  : If nonzero, bots may use pistols.
bot_allow_rifles : 1  : , "sv", "rep"  : If nonzero, bots may use rifles.
bot_allow_rogues : 1  : , "sv", "rep"  : If nonzero, bots may occasionally
go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario
goals.
bot_allow_shotguns : 1  : , "sv", "rep"  : If nonzero, bots may use
shotguns.
bot_allow_snipers : 0  : , "sv", "rep"  : If nonzero, bots may use sniper
rifles.
bot_allow_sub_machine_guns : 1  : , "sv", "rep"  : If nonzero, bots may use
sub-machine guns.
bot_auto_follow : 1  : , "sv", "rep"  : If nonzero, bots with high co-op may
automatically follow a nearby human player.
bot_auto_vacate : 1  : , "sv", "rep"  : If nonzero, bots will automatically
leave to make room for human players.
bot_chatter : 0  : , "sv", "rep"  : Control how bots talk. Allowed values:
'off', 'radio', 'minimal', or 'normal'.
bot_crouch : 0  : , "sv", "cheat"  :
bot_debug : 0  : , "sv", "cheat", "rep" : For internal testing purposes.
bot_debug_target  : 0  : , "sv", "cheat", "rep" : For internal testing
purposes.
bot_defer_to_human  : 0  : , "sv", "rep"  : If nonzero and there is a human
on the team, the bots will not do the scenario tasks.
bot_difficulty: 2  : , "sv", "rep"  : Defines the skill of bots joining the
game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot: 0  : , "sv", "cheat", "rep" : If nonzero, bots will not fire
weapons (for debugging).
bot_eco_limit : 2600  : , "sv", "rep"  : If nonzero, bots will not buy if
their money falls below this amount.
bot_freeze : 0  : , "sv", "cheat"  :
bot_goto_mark : cmd  :: Sends a bot to the selected nav area (useful for
testing navigation meshes)
bot_join_after_player  : 0  : , "sv", "rep"  : If nonzero, bots wait until a
player joins before entering the game.
bot_join_delay: 180  : , "sv"  : Prevents bots from joining the server for
this many seconds after a map change.
bot_join_team : 0  : , "sv", "rep"  : Determines the team bots will join
into. Allowed values: 'any', 'T', or 'CT'.
bot_kick  : cmd  :: bot_kick [botName|t|ct|all] or bot_kick all [t|ct] -
Kicks a specific bot, bot(s) from a team, or all bots.
bot_kill  : cmd  :: bot_kill [botName|t|ct|all] or bot_kill all [t|ct] -
Kills a specific bot, bot(s) from a team, or all bots.
bot_knives_only  : cmd  :: Restricts the bots to only using knives
bot_loadout  : 0  : , "sv", "cheat"  : bots are given these items at round
start
bot_mimic  : 0  : , "sv", "cheat"  :
bot_mimic_yaw_offset  : 180  : , "sv", "cheat"  :
bot_pistols_only  : cmd  :: Restricts the bots to only using pistols
bot_prefix  : 0  : , "sv", "rep"  : This string is prefixed to the name of
all bots that join the game.
bot_profile_db: 0  : , "sv", "rep"  : The filename from which bot profiles
will be read.
bot_quota  : 6  : , "sv", "rep"  : Determines the total number of bots in
the game.
bot_quota_mode: 0  : , "sv", "rep"  : Determines the type of quota. Allowed
values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust
bots to keep N p
bot_show_battlefront  : 0  : , "sv", "cheat"  : Show areas where rushing
players will initially meet.
bot_show_nav  : 0  : , "sv", "cheat", "rep" : For internal testing purposes.
bot_show_occupy_time  : 0  : , "sv", "cheat"  : Show when each nav area can
first be reached by each team.
bot_snipers_only  : cmd  :: Restricts the bots to only using sniper rifles
bot_stop  : 0  : , "sv", "cheat", "rep" : If nonzero, immediately stops all
bot processing.
bot_traceview : 0  : , "sv", "cheat", "rep" : For internal testing purposes.
bot_walk  : 0  : , "sv", "rep"  : If nonzero, bots can only walk, not run.
bot_zombie  : 0  : , "sv", "cheat", "rep" : If nonzero, bots will stay in
idle mode and not attack.
bot_auto_follow 1
bot_auto_vacate 1
bot_chatter radio
bot_defer_to_human 0
bot_difficulty 2
bot_eco_limit 2000
bot_join_delay 180
bot_join_after_player 0



On 12/9/05, sprout <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I have a server I host same configs as my 40 person player servers same
> across the board but 20 players instead of 40 and bots don't want to get
> auto kicked this is the bot section of the config
> bot_quota 10
>
> bot_chatter off
>
> bot_quota_mode fill
>
> bot_join_after_player 0
>
> bot_auto_vacate 1
> --
>
>
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