-- [ Picked text/plain from multipart/alternative ] The netcode explantion in the developer wiki is a great example:
On a 33 tickrate server lets assume the player has a 150ms ping, with 20 > updates a second and 1/3 of them are lost, this is how the Source netcode > will operate...... I am paraphrasing of course, but I doubt many of us care to cater for a person on this sort of connection, as they are the minority now. We do what we can though I guess. On Thu, 16 Feb 2006 00:03:51, Dan Sorenson <[EMAIL PROTECTED]> wrote: > > At 11:18 AM 2/15/2006 -0500, you wrote: > > >Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship > >products... > > And let's not forget to count DoD:S among those -- if > Valve thought it was worth buying as a mod and bringing > development in-house it's probably safe to say it's one of > their flagship products. > > >This is a SERVER mailing list... you rant about how you want better > >gameplay. Maybe you should check out the steam forums? > > Nah, if I want whining I'd take a helpdesk job. Seems to me > the object on this list is to perhaps fine-tune our servers to best > serve the masses. Which is why it strikes me as odd that Valve has > been less than forthcoming with things such as server-side variables > and what environment they use for testing. It's difficult for us > to offer feedback when we don't know what's changed in the environment. > > Alfred? I like ya, really, but why aren't Valve developers > populating the Wiki with information we could use? Or why isn't > the Valve dev list doing something similar? That would help > alleviate your job as sole contact for questions and make our > lives easier as well. For example, is there a list of all server-side > variables and their effects? If so, where? If not, why not? > > - Dan > > * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * > * Vikings? There ain't no vikings here. Just us honest farmers. * > * The town was burning, the villagers were dead. They didn't need * > * those sheep anyway. That's our story and we're sticking to it. * > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds