I've actually got to say I've seen both ways....I've got one guy from europe that plays on my server and constantly has a 150-175 ping, but, when I get someone stateside logged in that's over a 150 ping, for some unknown reason everyone's pings jump to over 600 and when I kick the guy with the 150+ everyone drops back down and is fine....
If someone with crappy ping due to crappy connection can't bring everyone else to a crawl, then I'd like to know what does it so I can prevent it in the future. > From: Steve Dawson <[EMAIL PROTECTED]> > Reply-To: <hlds@list.valvesoftware.com> > Date: Thu, 4 May 2006 13:35:11 -0400 > To: <hlds@list.valvesoftware.com> > Subject: RE: [hlds] High Ping Players Lag Server? > > -- > [ Picked text/plain from multipart/alternative ] >> I have never really noticed that pings rise due to that one guy, > > Not saying that pings would raise, just that the server would have to > wait longer to finalize world frame data. > >> it would make all sense that if you cannot keep up with the tick you will >> just skip it, > > It seems to me that if the server just skipped ticks that a high > pinger couldnt keep up with to at the average rate that the rest of > the players could keep up, then the server would end up skipping all > of them. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds