Sounds great! Thanks guys!
----- Original Message -----
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>; <hlds@list.valvesoftware.com>
Sent: Wednesday, June 28, 2006 5:47 PM
Subject: [hlds] Day of Defeat: Source update coming soon


An update to Day of Defeat: Source will be released within the next hour
or so.  Linux servers will be updated automatically.  Windows servers
will need to run the hldsupdatetool to get this update.

Here are the changes for this update:

- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in
spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- New shaders added
- Image-based texture blending
- Light warping
- Phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props.
- Fixed a case where players could get under terrain in Argentan
- Weapon balance changes
- Shortened BAR reload time
- Garand - reduced recoil and fire delay
- Made it more difficult for players to repeatedly block the same cap in
order to rack up defend points
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
rocket weapons
- Fixed player being able to clear mg42 heat by undeploying and
redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche

Jason


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