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looking forward to it.. great job!

On 6/28/06, James McKenna <[EMAIL PROTECTED]> wrote:
>
> Sounds great! Thanks guys!
> ----- Original Message -----
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> To: <hlds_linux@list.valvesoftware.com>; <hlds@list.valvesoftware.com>
> Sent: Wednesday, June 28, 2006 5:47 PM
> Subject: [hlds] Day of Defeat: Source update coming soon
>
>
> > An update to Day of Defeat: Source will be released within the next hour
> > or so.  Linux servers will be updated automatically.  Windows servers
> > will need to run the hldsupdatetool to get this update.
> >
> > Here are the changes for this update:
> >
> > - Added new Detonation game mode
> > - Added two new Detonation maps: Jagd and Colmar
> > - Added film grain and color correction cinematic effects while in
> > spectator
> > - Optimizations to the player animation blending system
> > - Improved bullet and melee attack hit detection
> > - New shaders added
> > - Image-based texture blending
> > - Light warping
> > - Phong Shading/Rim Lighting on player models
> > - Added support for bloom on DX8 video cards
> > - Added vertex lighting to props.
> > - Fixed a case where players could get under terrain in Argentan
> > - Weapon balance changes
> > - Shortened BAR reload time
> > - Garand - reduced recoil and fire delay
> > - Made it more difficult for players to repeatedly block the same cap in
> > order to rack up defend points
> > - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
> > rocket weapons
> > - Fixed player being able to clear mg42 heat by undeploying and
> > redeploying while reloading
> > - Added blocking walls to enemy spawn entrances
> > - Fixed stepping over window ledges in Avalanche
> >
> > Jason
> >
> >
> > _______________________________________________
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> >
>
>
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