Frazer... you're amazing, as are several of the people on this list who selflessly help those in need. Never have so many owed so much to so few. W. Churchill
-----Original Message----- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Friday, August 18, 2006 7:59 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Maps not downloading (My previous posting was missing some text at the beginning, here is the full version) You may have already covered most of this ground, but for completeness, I have tried to capture all the steps. Here is how I set up sv_download on a Windows 2003 Server with IIS 6.0. First, create a directory somewhere for your downloads. For example: D:\svdl Select the directory in explorer, right-click and select Web Sharing. Select the web site you want share the directory on. Usually, the Default Web Site is fine. Press the "Add" button to create an IIS virtual directory and alias name. Enter "svdl" for the Alias name. Ensure Read access is selected and that Scripts is selected for Application Permissions. Press "OK" twice. Open up the IIS Management console. Select the new svdl virtual directory in the tree view under Default Web Site (or wherever you put it). View the properties for the virtual directory. Go to the Directory Security tab. Press the Edit... button in the Authentication and access control section - and select Enable anonymous access. Leave Integrated Windows Authentication checked - no other options should be checked. Press "OK" Go to the HTTP Headers tab. Press the MIME Types... button. Add the following MIME types: Extension: .ain MIME Type: application Extension: .bsp MIME Type: application Extension: .bz2 MIME Type: application (this last one for compressed maps) Not sure if it is necessary - but an IISRESET at this stage eases the nerves of us paranoids. Create the following sub-directory structure within your svdl directory. (assuming D:\svdl): D:\svdl\dod\maps D:\svdl\hl2mp\maps etc... Assuming you use the above structure, place your game maps in the appropriate game map directory. From this point forward, I will assume you are working with hl2dm. Your maps should all have the extension .bsp (or .bsp.bz2, if they are compressed with bzip2. - recommended - and yes, you must specify the entire "bsp.bz2"). Make sure you have files, with matching names, for all the maps in your rotation. In the server.cfg file for your game, specify the following two CVars: sv_allowdownload "1" sv_downloadurl "http://yourwebserver.woot/svdl/dod/" <shamelessPlug> If you are using ogsWatcher, specify the following CVar tags, in the <CVars> section of your game config: <CVar Name="sv_allowdownload" Value="1" /> <CVar Name="sv_downloadurl" Value="http://yourwebserver.woot/svdl/dod/" /> </shamelessPlug> Start your game server in your preferred fashion. Map downloading should be working. To test: changelevel your server to some custom map that your game client PC does not have. Connect and see if it downloads. Hope this helps. Frazer _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds