So have you guys fixed the problem where if userids go over SHRT_MAX,
all in-game kill messages say "unconnected [killed] unconnected"?

What about how when a player chooses "random" as their class, the mod
never actually logs what class they receive?

And how about the bug that causes the warmup round to sometimes never end?

On 8/18/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
An update to Day of Defeat: Source has been released.  Linux servers
that are set to be automatically updated will be.  Otherwise please run
hldsupdatetool to get this update.  Here are the changes:

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