So have you guys fixed the problem where if userids go over SHRT_MAX, all in-game kill messages say "unconnected [killed] unconnected"?
What about how when a player chooses "random" as their class, the mod never actually logs what class they receive? And how about the bug that causes the warmup round to sometimes never end? On 8/18/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
An update to Day of Defeat: Source has been released. Linux servers that are set to be automatically updated will be. Otherwise please run hldsupdatetool to get this update. Here are the changes:
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