[ Converted text/html to text/plain ] fyi metamod wasn't running beacuse the game_info.txt file got updated. also zblock does use the specified valve plugin api and that [zblock] is certainly broken. bush we have had an argument before and i don't want another but i feel valve do have a responsibility to make sure that their plugin api works ok if they are going to complain that plugin devs are lazy for not using it [srcds plugin api] and should. See this quote
The problem is that these plugins are hacking into hard coded offsets in the game server, one tiny code change from us and the plugin blows up. The solution is for them to use the plugin API we provide which doesn't have this problem. If you don't like fragile plugins that crash your game server then please don't use them. - Alfred so you see, i think valve need to go back and check THEIR code and makes the changes that are needed so THEIR api is usable and thenthat would give them something to support their, frankly limp, argument. until then i'd rather use metamod :-P Bush wrote: Not valves problem that people who build off of their code and it breaks when the code is changed. -----Original Message----- From: Dave Williams [mailto:[EMAIL PROTECTED] Sent: Friday, August 25, 2006 6:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Counter-Strike: Source update released i haven't finished catching up yet but my server is reporting metamod is not running. and it was before the update. Also my copy of zblock is not loaded either. FFS valve sort yourselves out. Adam Sando wrote: I'm finding my server only seems to bite the bullet when it tries to load "some" non-valve maps. I'm just going through some maps during my lunch break to try work out what the trigger is. If its occurring on vanilla servers with no 3rd party mods, I'd assume people on this list have already tried disabling Metamod, etc? Regards, Adam "fLAiL" Sando. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, 25 August 2006 12:00 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Counter-Strike: Source update released -- [ Picked text/plain from multipart/alternative ] Mani is fixed afaik Its just a changed gametypes.txt http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t[6] xt Cheers On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]>[7] wrote: actually, we're running a naked server (disabled /addons) with no customs in rotation on windows. it crashes, oh, every other map. rented from nuclearfallout for those keeping score at home. On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]>[8] wrote: Well 1.1.0zi does 'work', as in; it will start and everything will appear to be working - admin menu works and most admin commands (not slay) works from what I could see. However, the second a player dies the server dies with it. So in other words, its not exactly of much use... :P The new update was not too bad; the new radar is kind of nice if you ask me... I would however not say that a new and fancy radar is worth breaking just about any 3rd party plugin running at any server out there though... Surely you know by now that probably the majority of counter-strike:source servers out there is running the mani admin plugin for an example. Has it not occurred to you that it might be worth putting a bit extra time into making sure that at least the major ones will be working with your new updates? You could for an example have a dev section at your forums, where registered developers for the major 3rd party plugins could get access to new updates and information a few days in advance so that they could debug and update their plugins before the update was released to the general public. Just throwing an idea out there, Imo _something_ should be done to improve this either way. (The issue with updates breaking everything happens just about every time) It wouldn't kill you to postpone the full release a few extra days, nor would it kill you to take better care of your customers and the people that is actually developing for your games and running the servers making your games the success they are! Remember that in the end valve wouldn't be this great if there were no people interested in running game servers out there and coding plugins and mods. Spending some extra time, effort and money to make life a bit easier for those could be a good idea. ;) My 2 cents... TeX. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak Sent: 25. august 2006 01:52 To: [EMAIL PROTECTED] Subject: Re: [hlds] Counter-Strike: Source update released rumor is 1.1.0zi works, but the beta series is having trouble. i'm running 1.2betaN rc2, and it's definitely having trouble. On 8/24/06, Link Pankratz <[EMAIL PROTECTED]>[12] wrote: Does Mani have a fix out yet? Link Matt Albiniak wrote: fyi - breaks mani-admin-plugin. please keep your hands and feet inside the car at all times...... On 8/24/06, Whisper <[EMAIL PROTECTED]>[13] wrote: -- [ Picked text/plain from multipart/alternative ] My 1 man campaign paid off Thanks guys On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]>[14] wrote: Updates to Counter-Strike: Source have been released. Unless your are running a Linux server that auto-updates, please hldsupdatetool to get the update. The changes are: Counter-Strike: Source: * The radar display has been enhanced * de_train has received a High Dynamic Range (HDR) lighting treatment, as well as some bug fixes and layout tweaks * The player's eye height while crouching now matches their in-game player model eye position more closely * SourceTV now shows the weapon in first-person view * SourceTV supports the tv_transmitall command * Assorted exploit fixes Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[15] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[16] -- Matt Albiniak [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[18] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[19] -- Matt Albiniak [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[21] -- No virus found in this incoming message. 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