Just found that almost every single cvar listed in cvar-x config now marked as "cheat" and thus cannot be used in multiplayer game. I wonder if was introduced with this update?
Regards, Roman On 30/11/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
Updates to the Source Engine have been released. Please run hldsupdatetool to make sure your server is up-to-date. Here are the list of changes: Source Engine: - Added cvars to let the server prevent clients setting unreasonable network settings: sv_mincmdrate, sv_maxcmdrate, sv_client_predict, sv_client_interpolate, sv_client_interp, and sv_client_cmdrate_difference - Added protection against servers manipulating the cl_restrict_server_commands cvar - Allow servers to execute the "play" command on clients - Added an interface to allow servers to query most cvar values on the clients - Added the IP address of the machine who executed an rcon command to the server logfiles - Fixed spectator relaying in SourceTV - Removed cl_cmdbackup Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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