Just found that almost every single cvar listed in cvar-x config now
marked as "cheat" and thus cannot be used in multiplayer game. I
wonder if was introduced with this update?

Regards,

Roman

On 30/11/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
Updates to the Source Engine have been released.  Please run
hldsupdatetool to make sure your server is up-to-date.  Here are the
list of changes:

Source Engine:
- Added cvars to let the server prevent clients setting unreasonable
network settings: sv_mincmdrate, sv_maxcmdrate, sv_client_predict,
sv_client_interpolate, sv_client_interp, and
sv_client_cmdrate_difference
- Added protection against servers manipulating the
cl_restrict_server_commands cvar
- Allow servers to execute the "play" command on clients
- Added an interface to allow servers to query most cvar values on the
clients
- Added the IP address of the machine who executed an rcon command to
the server logfiles
- Fixed spectator relaying in SourceTV
- Removed cl_cmdbackup

Jason

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