It's tongue in cheek. Wine does exactly what an emulator, by definition,
does in that it allows program not written for Linux to run under Linux. I
used to run my OP4 server under wine on Slackware 10.0 on a PIII/800. Ran
great, preformance was no better or worse then running under Windows. I
couldn't get serverdoc to run, and couldn't get a restart script to work, so
I eventually moved it back to my windows box. Then I moved my ftp servers,
winMX, SoulSeek, eMule, and hlsw to my Linux box, all running under Wine.
They worked good until current releases broke them.  The real drawback with
wine is that while they have made great strides with it, there are still
many compability issues. After all these years, Wine is still beta quality
at best. New releases frequently break things that used to work. I
personally think there is no future in Wine because they just can't get a
handle on the compability issues.



WINE == Wine is not an emulator... (see http://www.winehq.com/site/myths).

It provides a thunking layer for win32 apps to directly run on linux
systems :)

- Alfred

Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
Client via wine maybe...less performance as you're emulating the
Windows environment. Server performance on Linux is terrible...lots
of fluctuation
of server FPS with even low CPU usage. Stable until a player joins,
then
it's all over the board.

Though, you can get a higher max FPS on Linux.

On 1/30/07, Brian M. Frain <[EMAIL PROTECTED]> wrote:

I found that decision pretty strange also since they are saying that
Vista is going to bring back and revolutionize pc gaming. As if we
ever left?
I am not one of those MS haters and I do like my xp but I am just in
awe at some of the decisions they made this time around.
I have been seriously looking at a linux alternative. I am wondering
how well Valve product server and clients run on linux and this is
definitely the place to ask.




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ðåñ Offord
Sent: Tuesday, January 30, 2007 12:13 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 Vista sound issues

--
[ Picked text/plain from multipart/alternative ]
Funny, that article was linked in the very first post...
Creative are working on another version of DirectSound, but very few
games support it. Also, Valve would be advised to fix this, do they
really want there loyal gamers, who upgrade cause games don't
support DirectX 9, having awful sound, when they have a fairly new
Sound Card

On 30/01/07, Brian M. Frain <[EMAIL PROTECTED]> wrote:

I believe I read that it is the way Vista handles sound (changed
from past windows methods). You are no longer able to use hardware
acceleration or some such. I am sure if you google it you will find
an article about it. My point is it doesn't seem as if it is
something Valve can or even should try to fix. Go yell at Bill
Gates or Creative and tell them how stupid that decision seems (I
say seems cause maybe they know something we don't).




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clutch9
Sent: Tuesday, January 30, 2007 4:03 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Counter-Strike 1.6 Vista sound issues

I've had many problems concerning CS1.6 on Vista. EAX not working
and others.

http://pc.ign.com/articles/759/759538p1.html might be an
interesting read.

Maybe it's time Valve reprogrammed CS1.6 to comply with Vista? I'm
sure they've not yet completely given up this project, as it still
bring in money. However I am not sure they know why they cannot
increase the price a little, as cheaters seem to have no troubles
buying new accounts.

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