Hi, I'd like to provide a tip, ask a question, and raise an issue regarding the new pure server functionality.
[1.] First up, I'd like to give other server operators a tip regarding pure servers. Here is a quote from the Pure Servers page on the Valve Developer Wiki: "To use pure server mode on a server, set the sv_pure console variable to 1. Then, the next time a map is loaded the server will begin ensuring that the content (materials, models, and sounds) on client machines matches the content on the server." This is an important point when it comes to configuring your server. From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in your server.cfg file will result in the setting taking effect after the first map change. If you want your server to run in pure mode from the word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg file. [2.] Secondly - a question. After updating my Counter-Strike: Source server to the latest version, I noticed that the pure_server_whitelist.txt file was located in the hl2 directory. There was no copy in the cstrike directory, though. If I want to customise the whitelist, should I edit the copy that is located in the hl2 directory or should I copy it into the cstrike directory and make my changes to that copy? [3.] Finally, I noticed a possible oversight in the pure server console commands. Here is another quote from the Pure Servers page on the Valve Developer Wiki: "If you set sv_pure to 2, then the server will not even load the pure_server_whitelist.txt file. Instead, it will apply the from_steam attribute to all materials, models, and sounds. This can be useful for competitive matches where one team is hosting the game. The team who is not hosting the game can look in their console at round start and see which sv_pure mode the server is using. If the server is using sv_pure 2, then the non-hosting team can know that the players on the hosting team are not using custom content." I set sv_pure 2 in my autoexec.cfg and started my server. After I joined it, I noticed that the value for sv_pure was not replicating to my client. The value remained at the default of 0 and I could change the value in my client console. I would have expected it to display the server's value if I typed sv_pure in the console without any parameter. In addition, if I supplied a parameter, I would have expected it to say: "Can't change replicated ConVar sv_pure from console of client, only server operator can change its value". I do realise that the console displays the line: "Got pure server whitelist: sv_pure = 2." when you join the server. However, I still feel that sv_pure should be replicated. Maybe this is something to put on the to-do list for the next Source Engine update. Ciao. Matthew Kerswill. "WildCat" _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds