Hi Matthew,

I hope this answers your questions:
2. You should be able to edit the whitelist.txt file within the hl2
directory and any edits will be applied to both /hl2 and /cstrike (from
my experience). I do not think you need to copy this file to the
/cstrike folder at all, as testing I have done shows that cstrike
settings are applied when the file ONLY exists under /hl2.

3. Were you running the sv_pure command using RCON? Or were you simply
running it from your client as if you were hosting a local server? I'm
not sure what the behaviour is meant to be for a client hosted server as
opposed to a dedicated SRCDS instance, however I would have thought they
would be similar.

In relation to question 1, Can you also add sv_pure 1 (or 2) to the
commandline parameters for the SRCDS startup?

Regards,
Adam.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill
Sent: Wednesday, 13 June 2007 11:40 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Pure Servers

Hi,

I'd like to provide a tip, ask a question, and raise an issue regarding
the new pure server functionality.


[1.] First up, I'd like to give other server operators a tip regarding
pure servers. Here is a quote from the Pure Servers page on the Valve
Developer
Wiki:

"To use pure server mode on a server, set the sv_pure console variable
to 1.
Then, the next time a map is loaded the server will begin ensuring that
the content (materials, models, and sounds) on client machines matches
the content on the server."

This is an important point when it comes to configuring your server.
>From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in
your server.cfg file will result in the setting taking effect after the
first map change. If you want your server to run in pure mode from the
word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg
file.


[2.] Secondly - a question. After updating my Counter-Strike: Source
server to the latest version, I noticed that the
pure_server_whitelist.txt file was located in the hl2 directory. There
was no copy in the cstrike directory, though. If I want to customise the
whitelist, should I edit the copy that is located in the hl2 directory
or should I copy it into the cstrike directory and make my changes to
that copy?


[3.] Finally, I noticed a possible oversight in the pure server console
commands. Here is another quote from the Pure Servers page on the Valve
Developer Wiki:

"If you set sv_pure to 2, then the server will not even load the
pure_server_whitelist.txt file. Instead, it will apply the from_steam
attribute to all materials, models, and sounds. This can be useful for
competitive matches where one team is hosting the game. The team who is
not hosting the game can look in their console at round start and see
which sv_pure mode the server is using. If the server is using sv_pure
2, then the non-hosting team can know that the players on the hosting
team are not using custom content."

I set sv_pure 2 in my autoexec.cfg and started my server. After I joined
it, I noticed that the value for sv_pure was not replicating to my
client. The value remained at the default of 0 and I could change the
value in my client console. I would have expected it to display the
server's value if I typed sv_pure in the console without any parameter.
In addition, if I supplied a parameter, I would have expected it to say:
"Can't change replicated ConVar sv_pure from console of client, only
server operator can change its value".

I do realise that the console displays the line: "Got pure server
whitelist:
sv_pure = 2." when you join the server. However, I still feel that
sv_pure should be replicated. Maybe this is something to put on the
to-do list for the next Source Engine update.


Ciao.
Matthew Kerswill.
"WildCat"





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