Looks like the list is back... Resending this from last week..

The only thing I see wrong in your command line is the "+" in front of the
mapname:
+map +cs_italy should be +map cs_italy
You should not have to specify an IP address unless you have more than one
IP or network card on that machine.

Has anyone else noticed that the Steam Server list no longer actually
refreshes an individual server when you right click and select "Refresh
Server"?

Also an update to my original problem:
I switched back to my old firewall for a quick test, Lo and behold, instant
listing on the SMSL!
Well I did say this issue happened right after I switched firewalls, so I
fully expected this to happen. I just wanted to confirm that there wasn't
any issues with my server configurations.

Unfortunately I can't leave the old firewall in place so I am still dead as
far as SMSL is concerned.

So let's summarize:
Servers with old firewall using one to one NAT work fine.
Servers with new firewall using one to one NAT doesn't work...

Question: Why would the new firewall which has all the correct ports opened
to the net and the IP's NAT'd correctly not be able to get listed on the
SMSL?


Mike ParaDOX

www.paradisesgarage.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mercury Labs
Sent: Wednesday, August 29, 2007 8:19 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] re: Some Servers not showing up on the Steam Master Server
List - Redux

[ Converted text/html to text/plain ]
Hi all,
I exactly have your same problem with the Master Server List.
My command line is:
hlds.exe -console -autoupdate -game cstrike -secure -heapsize 250000 +ip
MY_IP
+port 27015 -sys_ticrate 1000 +maxplayers 32 +servercfgfile server.cfg
+mapcyclefile mapcycle.txt +motdfile motd.txt +logsdir logs +map
+cs_italy
The console log says:
Console initialized.
Protocol version 47
Exe version 1.1.2.5 (cstrike)
Exe build: 21:06:55 Oct 19 2006 (3647)
STEAM Auth Server
couldn't exec language.cfg
Server IP address MY_IP:27015
couldn't exec config.cfg
Server logging data to file logs\L0829001.log L 08/29/2007 - 14:01:32: Log
file started (file "logs\L0829001.log") (game
"cstrike") (version "47/1.1.2.5/3647")
L 08/29/2007 - 14:01:32: Server cvar "decalfrequency" = "100"
L 08/29/2007 - 14:01:32: Server cvar "sv_maxspeed" = "320"
L 08/29/2007 - 14:01:32: Server cvar "mp_buytime" = "0.25"
L 08/29/2007 - 14:01:32: Server cvar "mp_c4timer" = "30"
L 08/29/2007 - 14:01:32: Server cvar "mp_friendlyfire" = "1"
L 08/29/2007 - 14:01:32: Server cvar "mp_flashlight" = "1"
L 08/29/2007 - 14:01:32: Server cvar "mp_tkpunish" = "1"
L 08/29/2007 - 14:01:32: Server cvar "mp_hostagepenalty" = "5"
L 08/29/2007 - 14:01:32: Server cvar "mp_forcechasecam" = "2"
L 08/29/2007 - 14:01:32: Server cvar "mp_chattime" = "0"
L 08/29/2007 - 14:01:32: Server cvar "allow_spectators" = "0"
L 08/29/2007 - 14:01:32: Server cvar "sv_aim" = "0"
L 08/29/2007 - 14:01:32: Server cvar "sv_region" = "3"
L 08/29/2007 - 14:01:32: Server cvar "sv_contact" =
"[EMAIL PROTECTED]"[1] couldn't exec listip.cfg couldn't exec banned.cfg
Connection to Steam servers successful.
Adding master server 72.165.61.190:27010 Adding master server
72.165.61.189:27010
   VAC secure mode is activated.
L 08/29/2007 - 14:01:39: World triggered "Round_Start"
But I still can't find my Server listed in the Master list.
i can join the server to play (with a really beautiful ping), I can find it
in game-monitor.com and all the cvars are correctly listed.
This is a test server, with public IP addresses (NO NAT) and no firewall.
What am I doing wrong ???
Mike Munoz ha scritto:

Correction sv_region 0 (East Coast)

Mike ParaDOX

www.paradisesgarage.com[2]


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
Sent: Tuesday, August 28, 2007 6:37 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] re: Some Servers not showing up on the Steam Master
Server List - Redux

All servers are East coast sv_region 1

Mike ParaDOX

www.paradisesgarage.com[6]


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Wright
Sent: Tuesday, August 28, 2007 5:35 PM
To: [EMAIL PROTECTED]
Subject: [hlds] re: Some Servers not showing up on the Steam Master Server
List - Redux

--
[ Picked text/plain from multipart/alternative ] Just throwing this out
there, I don't know if this will affect anything but what do you have
sv_region set to. I'm wondering if the different values of this cvar
allocates more or less time the SMSL gives to ping the server to gain a
response rather than throwing it out as if it is non-responsive. Such as
sv_region 4 (Asia) gets more time to respond to the SMSL before being thrown
out a non-responsive compared to sv_region 0 (US East Coast) because of
location ect.
Does this make any sense? This is just me theorizing, I have no idea if this
will work.

-----------------------------------------------------

Not sure what sort of time frame the SMSL is expecting.
I think the firewall is fast enough to allow any responses through in a
timely fashion otherwise the players would be experiencing increased
latencies which they are not.

What I want to know is why would the SMSL not add these servers to the list
if they can communicate with it and they are visible to the rest of the
world?

Mike ParaDOX

www.paradisesgarage.com[10]
--

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===References:===
  1. mailto:[EMAIL PROTECTED]
  2. http://www.paradisesgarage.com
  3. mailto:[EMAIL PROTECTED]
  4. mailto:[EMAIL PROTECTED]
  5. mailto:hlds@list.valvesoftware.com
  6. http://www.paradisesgarage.com
  7. mailto:[EMAIL PROTECTED]
  8. mailto:[EMAIL PROTECTED]
  9. mailto:hlds@list.valvesoftware.com
 10. http://www.paradisesgarage.com
 11. http://list.valvesoftware.com/mailman/listinfo/hlds
 12. http://list.valvesoftware.com/mailman/listinfo/hlds
 13. http://list.valvesoftware.com/mailman/listinfo/hlds

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