The version numbers for this update appear to be the same as with the "-beta community" but remember to remove that switch from your hldsupdatetool command line if you used it.
Win32 server versions after update (linux might be slightly different): hldsupdatetool -command version Bootstrapper version: 18 Versions installed in 'SourceServer': Source Dedicated Server: 92 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 Counter-Strike Source Shared Content: 67 Day of Defeat Source Base Content: 23 Half-Life 2 Deathmatch: 33 ----- Original Message ----- From: "Jason Ruymen" <[EMAIL PROTECTED]> Sent: Wednesday, September 12, 2007 1:34 PM Subject: [hlds] Source Engine Updates Release
Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason
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