The version numbers for this update appear to be the same as with the "-beta
community" but remember to remove that switch from your hldsupdatetool
command line if you used it.

Win32 server versions after update (linux might be slightly different):

hldsupdatetool -command version
Bootstrapper version: 18
Versions installed in 'SourceServer':
       Source Dedicated Server: 92
       Base Source Shared Materials: 8
       Base Source Shared Models: 4
       Base Source Shared Sounds: 4
       Counter-Strike Source Shared Content: 67
       Day of Defeat Source Base Content: 23
       Half-Life 2 Deathmatch: 33



----- Original Message -----
From: "Jason Ruymen" <[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2007 1:34 PM
Subject: [hlds] Source Engine Updates Release


Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason


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