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Thanks for the update :)
Th
On 9/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> The version numbers for this update appear to be the same as with the
> "-beta
> community" but remember to remove that switch from your hldsupdatetool
> command line if you used it.
>
> Win32 server versions after update (linux might be slightly different):
>
> hldsupdatetool -command version
> Bootstrapper version: 18
> Versions installed in 'SourceServer':
>         Source Dedicated Server: 92
>         Base Source Shared Materials: 8
>         Base Source Shared Models: 4
>         Base Source Shared Sounds: 4
>         Counter-Strike Source Shared Content: 67
>         Day of Defeat Source Base Content: 23
>         Half-Life 2 Deathmatch: 33
>
>
>
> ----- Original Message -----
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> Sent: Wednesday, September 12, 2007 1:34 PM
> Subject: [hlds] Source Engine Updates Release
>
>
> > Updates to the Source Engine/Dedicated Server have been released.
> > Previously these were under the "community" beta.  Please run
> > hldsupdatetool to receive them.  The specific changes include:
> >
> > - Fixed custom level sound lists under sv_pure.
> > - Remove friends details from player list.
> > - Fixed occasional scrunched-up columns in the serverbrowser.
> > - Fixed a Linux-only crash when loading certain custom maps.
> > - Memory leak fixes.
> > - Fixed an hl2mp bug where a spectator could freeze a live player when
> > mp_forcerespawn was 0.
> > - Fixed master server queries being truncated if too many players with
> > long names.
> > - Fixed hl2mp bug where if you +used a weapon it would not respawn
> > anymore
> > - Fixed a CS:S smoke grenade exploit
> > - Added a way for server plugins to ask players if they'd like to
> > connect to a different server
> > - Made materials handle sv_pure correctly when they've included other
> > materials
> > - Fixed Windows dedicated server bug slowing down Steam updates
> > - Fixed IVEngineServer::FadeClientVolume
> > - Fixed certain models showing up all white when sv_pure flushed them
> > - Made the server print a client's steam ID and show sv_pure warnings if
> > sv_pure_kick_clients is 0
> > - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> > certain custom maps
> >
> > Jason
>
>
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>



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Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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