-- [ Picked text/plain from multipart/alternative ] Thanks for the update :) Th On 9/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > The version numbers for this update appear to be the same as with the > "-beta > community" but remember to remove that switch from your hldsupdatetool > command line if you used it. > > Win32 server versions after update (linux might be slightly different): > > hldsupdatetool -command version > Bootstrapper version: 18 > Versions installed in 'SourceServer': > Source Dedicated Server: 92 > Base Source Shared Materials: 8 > Base Source Shared Models: 4 > Base Source Shared Sounds: 4 > Counter-Strike Source Shared Content: 67 > Day of Defeat Source Base Content: 23 > Half-Life 2 Deathmatch: 33 > > > > ----- Original Message ----- > From: "Jason Ruymen" <[EMAIL PROTECTED]> > Sent: Wednesday, September 12, 2007 1:34 PM > Subject: [hlds] Source Engine Updates Release > > > > Updates to the Source Engine/Dedicated Server have been released. > > Previously these were under the "community" beta. Please run > > hldsupdatetool to receive them. The specific changes include: > > > > - Fixed custom level sound lists under sv_pure. > > - Remove friends details from player list. > > - Fixed occasional scrunched-up columns in the serverbrowser. > > - Fixed a Linux-only crash when loading certain custom maps. > > - Memory leak fixes. > > - Fixed an hl2mp bug where a spectator could freeze a live player when > > mp_forcerespawn was 0. > > - Fixed master server queries being truncated if too many players with > > long names. > > - Fixed hl2mp bug where if you +used a weapon it would not respawn > > anymore > > - Fixed a CS:S smoke grenade exploit > > - Added a way for server plugins to ask players if they'd like to > > connect to a different server > > - Made materials handle sv_pure correctly when they've included other > > materials > > - Fixed Windows dedicated server bug slowing down Steam updates > > - Fixed IVEngineServer::FadeClientVolume > > - Fixed certain models showing up all white when sv_pure flushed them > > - Made the server print a client's steam ID and show sv_pure warnings if > > sv_pure_kick_clients is 0 > > - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > certain custom maps > > > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
-- ___________________________ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds