Not sure about the rest of you, but I was just able to get the rest of the
server files. However we now have a new problem. They do not work. I tried
via console and GUI and the server will not start.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, September 18, 2007 12:36 AM
To: hlds@list.valvesoftware.com
Subject: hlds digest, Vol 1 #5543 - 12 msgs

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Today's Topics:

   1. Re: TF2 srcds.exe? (1nsane .)
   2. Re: Team Fortress 2 update oddness (Greg Williams)
   3. Re: Team Fortress 2 update oddness (Ray)
   4. Re: Team Fortress 2 update oddness (Ray)
   5. Re: Team Fortress 2 update oddness (Greg Williams)
   6. RE: Team Fortress 2 update oddness (Chris Barnett)
   7. Re: steam update tool issues? (Cc2iscooL)
   8. Binaries Released? (Brian D'Arcy)
   9. Re: Team Fortress 2 Content Available (Vetwebhosting - Administrator)
  10. Re: Binaries Released? (Jonathan Mims)
  11. Re: TF2 srcds.exe? (Kingsley Foreman)
  12. RE: Team Fortress 2 Content Available (Munra -hlds)

--__--__--

Message: 1
Date: Mon, 17 Sep 2007 21:11:51 -0400
From: "1nsane ." <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 srcds.exe?
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
For all we know the DS department is all dead! You can't predict what
happened during a day. That's 24 hours! Quite a long time, especially if you
are waiting for TF2.
--


--__--__--

Message: 2
Date: Mon, 17 Sep 2007 18:13:35 -0700 (PDT)
From: Greg Williams <[EMAIL PROTECTED]>
Subject: Re: [hlds] Team Fortress 2 update oddness
To: hlds@list.valvesoftware.com
Reply-To: hlds@list.valvesoftware.com

Sorry to hear that.

Yeah it is really piss poor that valve does this. I am in the game
development field/publishing field, and we never release a game later than
6pm CST.

If there is an issue we at least release a statement and postpone
completely.

I am a Valve Fanboy from the original TF. But this is silly.. Same thing
as DOD:S.



--__--__--

Message: 3
Date: Mon, 17 Sep 2007 21:24:57 -0400
To: hlds@list.valvesoftware.com,hlds@list.valvesoftware.com
From: Ray <[EMAIL PROTECTED]>
Subject: Re: [hlds] Team Fortress 2 update oddness
Reply-To: hlds@list.valvesoftware.com

I for one just want to thank Mike and the rest of valve for busting
hump and doing all they can to get this out to us..
and then listen to all the bitching from a bunch of people because it
didnt meet their schedule.
Mike has gone out of his way to patiently answer a lot of questions
here that does nothing more then keeps him away from the efforts of
getting the binaries ready.
Personally I think he should be gettings kudos for doing a great job.
Ray




At 09:13 PM 9/17/2007, Greg Williams wrote:
>Sorry to hear that.
>
>Yeah it is really piss poor that valve does this. I am in the game
>development field/publishing field, and we never release a game later than
>6pm CST.




--__--__--

Message: 4
Date: Mon, 17 Sep 2007 21:24:57 -0400
To: hlds@list.valvesoftware.com,hlds@list.valvesoftware.com
From: Ray <[EMAIL PROTECTED]>
Subject: Re: [hlds] Team Fortress 2 update oddness
Reply-To: hlds@list.valvesoftware.com

I for one just want to thank Mike and the rest of valve for busting
hump and doing all they can to get this out to us..
and then listen to all the bitching from a bunch of people because it
didnt meet their schedule.
Mike has gone out of his way to patiently answer a lot of questions
here that does nothing more then keeps him away from the efforts of
getting the binaries ready.
Personally I think he should be gettings kudos for doing a great job.
Ray




At 09:13 PM 9/17/2007, Greg Williams wrote:
>Sorry to hear that.
>
>Yeah it is really piss poor that valve does this. I am in the game
>development field/publishing field, and we never release a game later than
>6pm CST.




--__--__--

Message: 5
Date: Mon, 17 Sep 2007 18:44:56 -0700 (PDT)
From: Greg Williams <[EMAIL PROTECTED]>
Subject: Re: [hlds] Team Fortress 2 update oddness
To: hlds@list.valvesoftware.com
Reply-To: hlds@list.valvesoftware.com


LOL - What a crock.

Don't get me wrong. I appreciate Mike as well. But i highly doubt he is
personally getting the binaries ready. He is more likely the project
manager or technical producer.

As far as bitching, I am not bitching at mike. I am bitching at valve for
once again posting a Date and only meeting it in the west coast. Luckily I
didn't take the day off of work due to the "Releasing on Monday". I
learned my lesson from the last time. And believe you me, I will be siting
here for several more hours playing peggle ; )

But hopefully, and I am sure you must agree if you're not crazy that
releasing on Monday, and releasing at 1 hour before Tuesday  is two very
different things.

Sorry for Hijacking the Technical discussion thread. Rant off!

BTW. Thanks Mike for the info. you have shared.




--__--__--

Message: 6
From: "Chris Barnett" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] Team Fortress 2 update oddness
Date: Tue, 18 Sep 2007 03:34:39 +0100
Reply-To: hlds@list.valvesoftware.com



That damn Peggle! I got so hooked I bought the deluxe version!

I've spent more time playing peggle than I have ETQW!


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: 18 September 2007 02:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 update oddness


LOL - What a crock.

Don't get me wrong. I appreciate Mike as well. But i highly doubt he is
personally getting the binaries ready. He is more likely the project
manager or technical producer.

As far as bitching, I am not bitching at mike. I am bitching at valve for
once again posting a Date and only meeting it in the west coast. Luckily I
didn't take the day off of work due to the "Releasing on Monday". I
learned my lesson from the last time. And believe you me, I will be siting
here for several more hours playing peggle ; )

But hopefully, and I am sure you must agree if you're not crazy that
releasing on Monday, and releasing at 1 hour before Tuesday  is two very
different things.

Sorry for Hijacking the Technical discussion thread. Rant off!

BTW. Thanks Mike for the info. you have shared.



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


--__--__--

Message: 7
Date: Mon, 17 Sep 2007 22:46:31 -0500
From: Cc2iscooL <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] steam update tool issues?
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Yeah, I'm connected to the following server for updating.

69.28.140.244

Unfortunately there's no reverse DNS on that specific IP so I can't really
tell who's hosting it, but whoever is needs to check the server, I'm getting
probably 1MB/minute at this rate...won't be done until tomorrow seeing as
slow as it's going now. Is there any possible way to switch the content
server through the tool?

On 9/16/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
>
> It's still being really slow for me. It's quite annoying.
>
> Also:
> [EMAIL PROTECTED] srcds]$ ./steam -command update -game "Counter-Strike
> Source"
> Checking bootstrapper version ...
> Updating Installation
> No installation record found at ./
> Checking/Installing 'Counter-Strike Source Shared Content' version 67
>
> 6553600.00%     ./\cstrike\bin\server.dll
>
>
> 6553600.00%? orly?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: Saturday, September 15, 2007 9:14 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] steam update tool issues?
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm at 20%...  It's been running since last night.. I've restarted it a
> few
> times to make sure it wasn't stuck or timed out.
>
> SUPER slow.
>
>
> On 9/15/07, 1nsane . <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > It's also slow as hell, guess everyone is preloading TF2? :P Or is it
> the
> > new system that is performing badly?
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--


--__--__--

Message: 8
Date: Mon, 17 Sep 2007 21:34:07 -0700
From: "Brian D'Arcy" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] Binaries Released?
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
I see there was an update which included the binaries, however I'm only
getting insta-crashes and mdmp files with the most basic launch options of
-console and -game tf.

Windows 2003 SP2
--


--__--__--

Message: 9
From: "Vetwebhosting - Administrator" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: Re: [hlds] Team Fortress 2 Content Available
Date: Mon, 17 Sep 2007 23:37:15 -0500
Reply-To: hlds@list.valvesoftware.com

Server files are out.

Jason F
[EMAIL PROTECTED]

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Sunday, September 16, 2007 6:21 PM
Subject: RE: [hlds] Team Fortress 2 Content Available


> The most significant fact here is that there have been interface changes
> so it is probable that many server plug-ins that work with CSS, DoD, and
> HL2MP will not work with the Orange Box engine. Once the beta is out the
> door and the initial fires are put out I will make the specific
> interface changes available on http://developer.valvesoftware.com so
> that when the new SDK comes out the mod/plugin community can quickly
> make Orange Box-compatible server plugins.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> Sent: Sunday, September 16, 2007 10:53 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can you elaborate on what some of the core differences are between the
> two
> engines?
>
> -tsuehpsyde
> SourceKills.com
>
> On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>>
>> Yes, the TF (Orange Box) engine is not compatible with the one that is
>> presently used for CSS, DoDS, and HL2MP. That is why we are
> segregating
>> it into the the 'orangebox' directory under the root. In the coming
>> months the other games will be moved to the Orange Box engine and
> their
>> binaries will move under the 'orangebox' directory once this move is
>> done. The content does not need to move to the 'orangebox' when the
>> binaries for the games move and we hope that this represents some
> value
>> for server admins since you will not need to download redundant
> content
>> files into two different directory structures in order to support two
>> different engine versions.
>>
>> Our hope is that this new directory structure will help avoid
>> disruptions to existing dedicated servers for other mods and products
>> when we make significant changes to the Source engine like the ones
>> needed for TF and the other Orange Box games. We also hope that it
> makes
>> updating your servers more convenient and less bandwidth intensive as
> we
>> update our games for newer engine versions.
>>
>> I hope this has made it more clear, but if not please let me know.
>>
>> -Thanks,
>> Mike
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
> Hartland
>> Sent: Sunday, September 16, 2007 4:27 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Team Fortress 2 Content Available
>>
>> Can you expand on this please Mike are you going to be running
> different
>> exe etc so this is not just a mod of the current source engine like
>> cstrike
>> or dod?
>>
>> If this is the case we us GSP's will need to treat it as a totally new
>> game and not just a simple mod is why I ask.
>>
>>     Regards
>>     Steve
>>
>> ----- Original Message -----
>> From: "Mike Durand" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Sent: Saturday, September 15, 2007 5:30 AM
>> Subject: RE: [hlds] Team Fortress 2 Content Available
>>
>>
>> > The reason for this is that we want to be able to support different
>> > generations of the source engine in one hlds installation. So
> Ep1-era
>> > games will remain off of the root directory but all OrangeBox-era
>> games
>> > will be under the 'orangebox' directory. Goldsrc games will still
> need
>> > to be in a separate directory structure, however.
>>
>>
>> ================================================
>> This e.mail is private and confidential between Multiplay (UK) Ltd.
> and
>> the person or entity to whom it is addressed. In the event of
>> misdirection, the recipient is prohibited from using, copying,
> printing
>> or otherwise disseminating it or any information contained in it.
>>
>> In the event of misdirection, illegible or incomplete transmission
>> please telephone +44 845 868 1337
>> or return the E.mail to [EMAIL PROTECTED]
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds



--__--__--

Message: 10
Date: Tue, 18 Sep 2007 00:39:25 -0400
From: "Jonathan Mims" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Binaries Released?
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Same here...

On 9/18/07, Brian D'Arcy <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I see there was an update which included the binaries, however I'm only
> getting insta-crashes and mdmp files with the most basic launch options of
> -console and -game tf.
>
> Windows 2003 SP2
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--


--__--__--

Message: 11
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: Re: [hlds] TF2 srcds.exe?
Date: Tue, 18 Sep 2007 14:10:13 +0930
Reply-To: hlds@list.valvesoftware.com

Ive just noticed scrds is there now, however it just crashes out when you
try to run it?

is there more stuff still on the way?

Kingsley

----- Original Message -----
From: "1nsane ." <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Tuesday, September 18, 2007 10:41 AM
Subject: Re: [hlds] TF2 srcds.exe?


> --
> [ Picked text/plain from multipart/alternative ]
> For all we know the DS department is all dead! You can't predict what
> happened during a day. That's 24 hours! Quite a long time, especially if
> you
> are waiting for TF2.
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--__--__--

Message: 12
From: "Munra -hlds" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] Team Fortress 2 Content Available
Date: Tue, 18 Sep 2007 00:43:02 -0400
Reply-To: hlds@list.valvesoftware.com

I am Downloading Dlls :)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting -
Administrator
Sent: Tuesday, September 18, 2007 12:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

Server files are out.

Jason F
[EMAIL PROTECTED]

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Sunday, September 16, 2007 6:21 PM
Subject: RE: [hlds] Team Fortress 2 Content Available


> The most significant fact here is that there have been interface changes
> so it is probable that many server plug-ins that work with CSS, DoD, and
> HL2MP will not work with the Orange Box engine. Once the beta is out the
> door and the initial fires are put out I will make the specific
> interface changes available on http://developer.valvesoftware.com so
> that when the new SDK comes out the mod/plugin community can quickly
> make Orange Box-compatible server plugins.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> Sent: Sunday, September 16, 2007 10:53 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can you elaborate on what some of the core differences are between the
> two
> engines?
>
> -tsuehpsyde
> SourceKills.com
>
> On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>>
>> Yes, the TF (Orange Box) engine is not compatible with the one that is
>> presently used for CSS, DoDS, and HL2MP. That is why we are
> segregating
>> it into the the 'orangebox' directory under the root. In the coming
>> months the other games will be moved to the Orange Box engine and
> their
>> binaries will move under the 'orangebox' directory once this move is
>> done. The content does not need to move to the 'orangebox' when the
>> binaries for the games move and we hope that this represents some
> value
>> for server admins since you will not need to download redundant
> content
>> files into two different directory structures in order to support two
>> different engine versions.
>>
>> Our hope is that this new directory structure will help avoid
>> disruptions to existing dedicated servers for other mods and products
>> when we make significant changes to the Source engine like the ones
>> needed for TF and the other Orange Box games. We also hope that it
> makes
>> updating your servers more convenient and less bandwidth intensive as
> we
>> update our games for newer engine versions.
>>
>> I hope this has made it more clear, but if not please let me know.
>>
>> -Thanks,
>> Mike
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
> Hartland
>> Sent: Sunday, September 16, 2007 4:27 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Team Fortress 2 Content Available
>>
>> Can you expand on this please Mike are you going to be running
> different
>> exe etc so this is not just a mod of the current source engine like
>> cstrike
>> or dod?
>>
>> If this is the case we us GSP's will need to treat it as a totally new
>> game and not just a simple mod is why I ask.
>>
>>     Regards
>>     Steve
>>
>> ----- Original Message -----
>> From: "Mike Durand" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Sent: Saturday, September 15, 2007 5:30 AM
>> Subject: RE: [hlds] Team Fortress 2 Content Available
>>
>>
>> > The reason for this is that we want to be able to support different
>> > generations of the source engine in one hlds installation. So
> Ep1-era
>> > games will remain off of the root directory but all OrangeBox-era
>> games
>> > will be under the 'orangebox' directory. Goldsrc games will still
> need
>> > to be in a separate directory structure, however.
>>
>>
>> ================================================
>> This e.mail is private and confidential between Multiplay (UK) Ltd.
> and
>> the person or entity to whom it is addressed. In the event of
>> misdirection, the recipient is prohibited from using, copying,
> printing
>> or otherwise disseminating it or any information contained in it.
>>
>> In the event of misdirection, illegible or incomplete transmission
>> please telephone +44 845 868 1337
>> or return the E.mail to [EMAIL PROTECTED]
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
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please visit:
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--__--__--

_______________________________________________
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please visit:
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End of hlds Digest


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