--
[ Picked text/plain from multipart/alternative ]
Can anyone verify if srcds is working, mine is loop crashing. There only
seems to be running one server at the moment.

On 9/17/07, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
>
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>
> Today's Topics:
>
>    1. Re: TF2 srcds.exe? (1nsane .)
>    2. Re: Team Fortress 2 update oddness (Greg Williams)
>    3. Re: Team Fortress 2 update oddness (Ray)
>    4. Re: Team Fortress 2 update oddness (Ray)
>    5. Re: Team Fortress 2 update oddness (Greg Williams)
>    6. RE: Team Fortress 2 update oddness (Chris Barnett)
>    7. Re: steam update tool issues? (Cc2iscooL)
>    8. Binaries Released? (Brian D'Arcy)
>    9. Re: Team Fortress 2 Content Available (Vetwebhosting -
> Administrator)
>   10. Re: Binaries Released? (Jonathan Mims)
>   11. Re: TF2 srcds.exe? (Kingsley Foreman)
>   12. RE: Team Fortress 2 Content Available (Munra -hlds)
>
> --__--__--
>
> Message: 1
> Date: Mon, 17 Sep 2007 21:11:51 -0400
> From: "1nsane ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 srcds.exe?
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> For all we know the DS department is all dead! You can't predict what
> happened during a day. That's 24 hours! Quite a long time, especially if
> you
> are waiting for TF2.
> --
>
>
> --__--__--
>
> Message: 2
> Date: Mon, 17 Sep 2007 18:13:35 -0700 (PDT)
> From: Greg Williams <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Team Fortress 2 update oddness
> To: hlds@list.valvesoftware.com
> Reply-To: hlds@list.valvesoftware.com
>
> Sorry to hear that.
>
> Yeah it is really piss poor that valve does this. I am in the game
> development field/publishing field, and we never release a game later than
> 6pm CST.
>
> If there is an issue we at least release a statement and postpone
> completely.
>
> I am a Valve Fanboy from the original TF. But this is silly.. Same thing
> as DOD:S.
>
>
>
> --__--__--
>
> Message: 3
> Date: Mon, 17 Sep 2007 21:24:57 -0400
> To: hlds@list.valvesoftware.com,hlds@list.valvesoftware.com
> From: Ray <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Team Fortress 2 update oddness
> Reply-To: hlds@list.valvesoftware.com
>
> I for one just want to thank Mike and the rest of valve for busting
> hump and doing all they can to get this out to us..
> and then listen to all the bitching from a bunch of people because it
> didnt meet their schedule.
> Mike has gone out of his way to patiently answer a lot of questions
> here that does nothing more then keeps him away from the efforts of
> getting the binaries ready.
> Personally I think he should be gettings kudos for doing a great job.
> Ray
>
>
>
>
> At 09:13 PM 9/17/2007, Greg Williams wrote:
> >Sorry to hear that.
> >
> >Yeah it is really piss poor that valve does this. I am in the game
> >development field/publishing field, and we never release a game later
> than
> >6pm CST.
>
>
>
>
> --__--__--
>
> Message: 4
> Date: Mon, 17 Sep 2007 21:24:57 -0400
> To: hlds@list.valvesoftware.com,hlds@list.valvesoftware.com
> From: Ray <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Team Fortress 2 update oddness
> Reply-To: hlds@list.valvesoftware.com
>
> I for one just want to thank Mike and the rest of valve for busting
> hump and doing all they can to get this out to us..
> and then listen to all the bitching from a bunch of people because it
> didnt meet their schedule.
> Mike has gone out of his way to patiently answer a lot of questions
> here that does nothing more then keeps him away from the efforts of
> getting the binaries ready.
> Personally I think he should be gettings kudos for doing a great job.
> Ray
>
>
>
>
> At 09:13 PM 9/17/2007, Greg Williams wrote:
> >Sorry to hear that.
> >
> >Yeah it is really piss poor that valve does this. I am in the game
> >development field/publishing field, and we never release a game later
> than
> >6pm CST.
>
>
>
>
> --__--__--
>
> Message: 5
> Date: Mon, 17 Sep 2007 18:44:56 -0700 (PDT)
> From: Greg Williams <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Team Fortress 2 update oddness
> To: hlds@list.valvesoftware.com
> Reply-To: hlds@list.valvesoftware.com
>
>
> LOL - What a crock.
>
> Don't get me wrong. I appreciate Mike as well. But i highly doubt he is
> personally getting the binaries ready. He is more likely the project
> manager or technical producer.
>
> As far as bitching, I am not bitching at mike. I am bitching at valve for
> once again posting a Date and only meeting it in the west coast. Luckily I
> didn't take the day off of work due to the "Releasing on Monday". I
> learned my lesson from the last time. And believe you me, I will be siting
> here for several more hours playing peggle ; )
>
> But hopefully, and I am sure you must agree if you're not crazy that
> releasing on Monday, and releasing at 1 hour before Tuesday  is two very
> different things.
>
> Sorry for Hijacking the Technical discussion thread. Rant off!
>
> BTW. Thanks Mike for the info. you have shared.
>
>
>
>
> --__--__--
>
> Message: 6
> From: "Chris Barnett" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Subject: RE: [hlds] Team Fortress 2 update oddness
> Date: Tue, 18 Sep 2007 03:34:39 +0100
> Reply-To: hlds@list.valvesoftware.com
>
>
>
> That damn Peggle! I got so hooked I bought the deluxe version!
>
> I've spent more time playing peggle than I have ETQW!
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
> Sent: 18 September 2007 02:45
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 update oddness
>
>
> LOL - What a crock.
>
> Don't get me wrong. I appreciate Mike as well. But i highly doubt he is
> personally getting the binaries ready. He is more likely the project
> manager or technical producer.
>
> As far as bitching, I am not bitching at mike. I am bitching at valve for
> once again posting a Date and only meeting it in the west coast. Luckily I
> didn't take the day off of work due to the "Releasing on Monday". I
> learned my lesson from the last time. And believe you me, I will be siting
> here for several more hours playing peggle ; )
>
> But hopefully, and I am sure you must agree if you're not crazy that
> releasing on Monday, and releasing at 1 hour before Tuesday  is two very
> different things.
>
> Sorry for Hijacking the Technical discussion thread. Rant off!
>
> BTW. Thanks Mike for the info. you have shared.
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> --__--__--
>
> Message: 7
> Date: Mon, 17 Sep 2007 22:46:31 -0500
> From: Cc2iscooL <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] steam update tool issues?
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, I'm connected to the following server for updating.
>
> 69.28.140.244
>
> Unfortunately there's no reverse DNS on that specific IP so I can't really
> tell who's hosting it, but whoever is needs to check the server, I'm
> getting
> probably 1MB/minute at this rate...won't be done until tomorrow seeing as
> slow as it's going now. Is there any possible way to switch the content
> server through the tool?
>
> On 9/16/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > It's still being really slow for me. It's quite annoying.
> >
> > Also:
> > [EMAIL PROTECTED] srcds]$ ./steam -command update -game "Counter-Strike
> > Source"
> > Checking bootstrapper version ...
> > Updating Installation
> > No installation record found at ./
> > Checking/Installing 'Counter-Strike Source Shared Content' version 67
> >
> > 6553600.00%     ./\cstrike\bin\server.dll
> >
> >
> > 6553600.00%? orly?
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> > Sent: Saturday, September 15, 2007 9:14 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] steam update tool issues?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm at 20%...  It's been running since last night.. I've restarted it a
> > few
> > times to make sure it wasn't stuck or timed out.
> >
> > SUPER slow.
> >
> >
> > On 9/15/07, 1nsane . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > It's also slow as hell, guess everyone is preloading TF2? :P Or is it
> > the
> > > new system that is performing badly?
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
>
> --__--__--
>
> Message: 8
> Date: Mon, 17 Sep 2007 21:34:07 -0700
> From: "Brian D'Arcy" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Binaries Released?
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> I see there was an update which included the binaries, however I'm only
> getting insta-crashes and mdmp files with the most basic launch options of
> -console and -game tf.
>
> Windows 2003 SP2
> --
>
>
> --__--__--
>
> Message: 9
> From: "Vetwebhosting - Administrator" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Team Fortress 2 Content Available
> Date: Mon, 17 Sep 2007 23:37:15 -0500
> Reply-To: hlds@list.valvesoftware.com
>
> Server files are out.
>
> Jason F
> [EMAIL PROTECTED]
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Sunday, September 16, 2007 6:21 PM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The most significant fact here is that there have been interface changes
> > so it is probable that many server plug-ins that work with CSS, DoD, and
> > HL2MP will not work with the Orange Box engine. Once the beta is out the
> > door and the initial fires are put out I will make the specific
> > interface changes available on http://developer.valvesoftware.com so
> > that when the new SDK comes out the mod/plugin community can quickly
> > make Orange Box-compatible server plugins.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> > Sent: Sunday, September 16, 2007 10:53 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2 Content Available
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Can you elaborate on what some of the core differences are between the
> > two
> > engines?
> >
> > -tsuehpsyde
> > SourceKills.com
> >
> > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >>
> >> Yes, the TF (Orange Box) engine is not compatible with the one that is
> >> presently used for CSS, DoDS, and HL2MP. That is why we are
> > segregating
> >> it into the the 'orangebox' directory under the root. In the coming
> >> months the other games will be moved to the Orange Box engine and
> > their
> >> binaries will move under the 'orangebox' directory once this move is
> >> done. The content does not need to move to the 'orangebox' when the
> >> binaries for the games move and we hope that this represents some
> > value
> >> for server admins since you will not need to download redundant
> > content
> >> files into two different directory structures in order to support two
> >> different engine versions.
> >>
> >> Our hope is that this new directory structure will help avoid
> >> disruptions to existing dedicated servers for other mods and products
> >> when we make significant changes to the Source engine like the ones
> >> needed for TF and the other Orange Box games. We also hope that it
> > makes
> >> updating your servers more convenient and less bandwidth intensive as
> > we
> >> update our games for newer engine versions.
> >>
> >> I hope this has made it more clear, but if not please let me know.
> >>
> >> -Thanks,
> >> Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
> > Hartland
> >> Sent: Sunday, September 16, 2007 4:27 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Team Fortress 2 Content Available
> >>
> >> Can you expand on this please Mike are you going to be running
> > different
> >> exe etc so this is not just a mod of the current source engine like
> >> cstrike
> >> or dod?
> >>
> >> If this is the case we us GSP's will need to treat it as a totally new
> >> game and not just a simple mod is why I ask.
> >>
> >>     Regards
> >>     Steve
> >>
> >> ----- Original Message -----
> >> From: "Mike Durand" <[EMAIL PROTECTED]>
> >> To: <hlds@list.valvesoftware.com>
> >> Sent: Saturday, September 15, 2007 5:30 AM
> >> Subject: RE: [hlds] Team Fortress 2 Content Available
> >>
> >>
> >> > The reason for this is that we want to be able to support different
> >> > generations of the source engine in one hlds installation. So
> > Ep1-era
> >> > games will remain off of the root directory but all OrangeBox-era
> >> games
> >> > will be under the 'orangebox' directory. Goldsrc games will still
> > need
> >> > to be in a separate directory structure, however.
> >>
> >>
> >> ================================================
> >> This e.mail is private and confidential between Multiplay (UK) Ltd.
> > and
> >> the person or entity to whom it is addressed. In the event of
> >> misdirection, the recipient is prohibited from using, copying,
> > printing
> >> or otherwise disseminating it or any information contained in it.
> >>
> >> In the event of misdirection, illegible or incomplete transmission
> >> please telephone +44 845 868 1337
> >> or return the E.mail to [EMAIL PROTECTED]
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --__--__--
>
> Message: 10
> Date: Tue, 18 Sep 2007 00:39:25 -0400
> From: "Jonathan Mims" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Binaries Released?
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Same here...
>
> On 9/18/07, Brian D'Arcy <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I see there was an update which included the binaries, however I'm only
> > getting insta-crashes and mdmp files with the most basic launch options
> of
> > -console and -game tf.
> >
> > Windows 2003 SP2
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
>
> --__--__--
>
> Message: 11
> From: "Kingsley Foreman" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] TF2 srcds.exe?
> Date: Tue, 18 Sep 2007 14:10:13 +0930
> Reply-To: hlds@list.valvesoftware.com
>
> Ive just noticed scrds is there now, however it just crashes out when you
> try to run it?
>
> is there more stuff still on the way?
>
> Kingsley
>
> ----- Original Message -----
> From: "1nsane ." <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Tuesday, September 18, 2007 10:41 AM
> Subject: Re: [hlds] TF2 srcds.exe?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > For all we know the DS department is all dead! You can't predict what
> > happened during a day. That's 24 hours! Quite a long time, especially if
> > you
> > are waiting for TF2.
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --__--__--
>
> Message: 12
> From: "Munra -hlds" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Subject: RE: [hlds] Team Fortress 2 Content Available
> Date: Tue, 18 Sep 2007 00:43:02 -0400
> Reply-To: hlds@list.valvesoftware.com
>
> I am Downloading Dlls :)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting -
> Administrator
> Sent: Tuesday, September 18, 2007 12:37 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Server files are out.
>
> Jason F
> [EMAIL PROTECTED]
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Sunday, September 16, 2007 6:21 PM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The most significant fact here is that there have been interface changes
> > so it is probable that many server plug-ins that work with CSS, DoD, and
> > HL2MP will not work with the Orange Box engine. Once the beta is out the
> > door and the initial fires are put out I will make the specific
> > interface changes available on http://developer.valvesoftware.com so
> > that when the new SDK comes out the mod/plugin community can quickly
> > make Orange Box-compatible server plugins.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> > Sent: Sunday, September 16, 2007 10:53 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2 Content Available
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Can you elaborate on what some of the core differences are between the
> > two
> > engines?
> >
> > -tsuehpsyde
> > SourceKills.com
> >
> > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >>
> >> Yes, the TF (Orange Box) engine is not compatible with the one that is
> >> presently used for CSS, DoDS, and HL2MP. That is why we are
> > segregating
> >> it into the the 'orangebox' directory under the root. In the coming
> >> months the other games will be moved to the Orange Box engine and
> > their
> >> binaries will move under the 'orangebox' directory once this move is
> >> done. The content does not need to move to the 'orangebox' when the
> >> binaries for the games move and we hope that this represents some
> > value
> >> for server admins since you will not need to download redundant
> > content
> >> files into two different directory structures in order to support two
> >> different engine versions.
> >>
> >> Our hope is that this new directory structure will help avoid
> >> disruptions to existing dedicated servers for other mods and products
> >> when we make significant changes to the Source engine like the ones
> >> needed for TF and the other Orange Box games. We also hope that it
> > makes
> >> updating your servers more convenient and less bandwidth intensive as
> > we
> >> update our games for newer engine versions.
> >>
> >> I hope this has made it more clear, but if not please let me know.
> >>
> >> -Thanks,
> >> Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
> > Hartland
> >> Sent: Sunday, September 16, 2007 4:27 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Team Fortress 2 Content Available
> >>
> >> Can you expand on this please Mike are you going to be running
> > different
> >> exe etc so this is not just a mod of the current source engine like
> >> cstrike
> >> or dod?
> >>
> >> If this is the case we us GSP's will need to treat it as a totally new
> >> game and not just a simple mod is why I ask.
> >>
> >>     Regards
> >>     Steve
> >>
> >> ----- Original Message -----
> >> From: "Mike Durand" <[EMAIL PROTECTED]>
> >> To: <hlds@list.valvesoftware.com>
> >> Sent: Saturday, September 15, 2007 5:30 AM
> >> Subject: RE: [hlds] Team Fortress 2 Content Available
> >>
> >>
> >> > The reason for this is that we want to be able to support different
> >> > generations of the source engine in one hlds installation. So
> > Ep1-era
> >> > games will remain off of the root directory but all OrangeBox-era
> >> games
> >> > will be under the 'orangebox' directory. Goldsrc games will still
> > need
> >> > to be in a separate directory structure, however.
> >>
> >>
> >> ================================================
> >> This e.mail is private and confidential between Multiplay (UK) Ltd.
> > and
> >> the person or entity to whom it is addressed. In the event of
> >> misdirection, the recipient is prohibited from using, copying,
> > printing
> >> or otherwise disseminating it or any information contained in it.
> >>
> >> In the event of misdirection, illegible or incomplete transmission
> >> please telephone +44 845 868 1337
> >> or return the E.mail to [EMAIL PROTECTED]
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
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