-- [ Picked text/plain from multipart/alternative ] Can anyone verify if srcds is working, mine is loop crashing. There only seems to be running one server at the moment.
On 9/17/07, [EMAIL PROTECTED] < [EMAIL PROTECTED]> wrote: > > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: TF2 srcds.exe? (1nsane .) > 2. Re: Team Fortress 2 update oddness (Greg Williams) > 3. Re: Team Fortress 2 update oddness (Ray) > 4. Re: Team Fortress 2 update oddness (Ray) > 5. Re: Team Fortress 2 update oddness (Greg Williams) > 6. RE: Team Fortress 2 update oddness (Chris Barnett) > 7. Re: steam update tool issues? (Cc2iscooL) > 8. Binaries Released? (Brian D'Arcy) > 9. Re: Team Fortress 2 Content Available (Vetwebhosting - > Administrator) > 10. Re: Binaries Released? (Jonathan Mims) > 11. Re: TF2 srcds.exe? (Kingsley Foreman) > 12. RE: Team Fortress 2 Content Available (Munra -hlds) > > --__--__-- > > Message: 1 > Date: Mon, 17 Sep 2007 21:11:51 -0400 > From: "1nsane ." <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] TF2 srcds.exe? > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > For all we know the DS department is all dead! You can't predict what > happened during a day. That's 24 hours! Quite a long time, especially if > you > are waiting for TF2. > -- > > > --__--__-- > > Message: 2 > Date: Mon, 17 Sep 2007 18:13:35 -0700 (PDT) > From: Greg Williams <[EMAIL PROTECTED]> > Subject: Re: [hlds] Team Fortress 2 update oddness > To: hlds@list.valvesoftware.com > Reply-To: hlds@list.valvesoftware.com > > Sorry to hear that. > > Yeah it is really piss poor that valve does this. I am in the game > development field/publishing field, and we never release a game later than > 6pm CST. > > If there is an issue we at least release a statement and postpone > completely. > > I am a Valve Fanboy from the original TF. But this is silly.. Same thing > as DOD:S. > > > > --__--__-- > > Message: 3 > Date: Mon, 17 Sep 2007 21:24:57 -0400 > To: hlds@list.valvesoftware.com,hlds@list.valvesoftware.com > From: Ray <[EMAIL PROTECTED]> > Subject: Re: [hlds] Team Fortress 2 update oddness > Reply-To: hlds@list.valvesoftware.com > > I for one just want to thank Mike and the rest of valve for busting > hump and doing all they can to get this out to us.. > and then listen to all the bitching from a bunch of people because it > didnt meet their schedule. > Mike has gone out of his way to patiently answer a lot of questions > here that does nothing more then keeps him away from the efforts of > getting the binaries ready. > Personally I think he should be gettings kudos for doing a great job. > Ray > > > > > At 09:13 PM 9/17/2007, Greg Williams wrote: > >Sorry to hear that. > > > >Yeah it is really piss poor that valve does this. I am in the game > >development field/publishing field, and we never release a game later > than > >6pm CST. > > > > > --__--__-- > > Message: 4 > Date: Mon, 17 Sep 2007 21:24:57 -0400 > To: hlds@list.valvesoftware.com,hlds@list.valvesoftware.com > From: Ray <[EMAIL PROTECTED]> > Subject: Re: [hlds] Team Fortress 2 update oddness > Reply-To: hlds@list.valvesoftware.com > > I for one just want to thank Mike and the rest of valve for busting > hump and doing all they can to get this out to us.. > and then listen to all the bitching from a bunch of people because it > didnt meet their schedule. > Mike has gone out of his way to patiently answer a lot of questions > here that does nothing more then keeps him away from the efforts of > getting the binaries ready. > Personally I think he should be gettings kudos for doing a great job. > Ray > > > > > At 09:13 PM 9/17/2007, Greg Williams wrote: > >Sorry to hear that. > > > >Yeah it is really piss poor that valve does this. I am in the game > >development field/publishing field, and we never release a game later > than > >6pm CST. > > > > > --__--__-- > > Message: 5 > Date: Mon, 17 Sep 2007 18:44:56 -0700 (PDT) > From: Greg Williams <[EMAIL PROTECTED]> > Subject: Re: [hlds] Team Fortress 2 update oddness > To: hlds@list.valvesoftware.com > Reply-To: hlds@list.valvesoftware.com > > > LOL - What a crock. > > Don't get me wrong. I appreciate Mike as well. But i highly doubt he is > personally getting the binaries ready. He is more likely the project > manager or technical producer. > > As far as bitching, I am not bitching at mike. I am bitching at valve for > once again posting a Date and only meeting it in the west coast. Luckily I > didn't take the day off of work due to the "Releasing on Monday". I > learned my lesson from the last time. And believe you me, I will be siting > here for several more hours playing peggle ; ) > > But hopefully, and I am sure you must agree if you're not crazy that > releasing on Monday, and releasing at 1 hour before Tuesday is two very > different things. > > Sorry for Hijacking the Technical discussion thread. Rant off! > > BTW. Thanks Mike for the info. you have shared. > > > > > --__--__-- > > Message: 6 > From: "Chris Barnett" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Subject: RE: [hlds] Team Fortress 2 update oddness > Date: Tue, 18 Sep 2007 03:34:39 +0100 > Reply-To: hlds@list.valvesoftware.com > > > > That damn Peggle! I got so hooked I bought the deluxe version! > > I've spent more time playing peggle than I have ETQW! > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams > Sent: 18 September 2007 02:45 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 update oddness > > > LOL - What a crock. > > Don't get me wrong. I appreciate Mike as well. But i highly doubt he is > personally getting the binaries ready. He is more likely the project > manager or technical producer. > > As far as bitching, I am not bitching at mike. I am bitching at valve for > once again posting a Date and only meeting it in the west coast. Luckily I > didn't take the day off of work due to the "Releasing on Monday". I > learned my lesson from the last time. And believe you me, I will be siting > here for several more hours playing peggle ; ) > > But hopefully, and I am sure you must agree if you're not crazy that > releasing on Monday, and releasing at 1 hour before Tuesday is two very > different things. > > Sorry for Hijacking the Technical discussion thread. Rant off! > > BTW. Thanks Mike for the info. you have shared. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > --__--__-- > > Message: 7 > Date: Mon, 17 Sep 2007 22:46:31 -0500 > From: Cc2iscooL <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] steam update tool issues? > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > Yeah, I'm connected to the following server for updating. > > 69.28.140.244 > > Unfortunately there's no reverse DNS on that specific IP so I can't really > tell who's hosting it, but whoever is needs to check the server, I'm > getting > probably 1MB/minute at this rate...won't be done until tomorrow seeing as > slow as it's going now. Is there any possible way to switch the content > server through the tool? > > On 9/16/07, Tony Paloma <[EMAIL PROTECTED]> wrote: > > > > It's still being really slow for me. It's quite annoying. > > > > Also: > > [EMAIL PROTECTED] srcds]$ ./steam -command update -game "Counter-Strike > > Source" > > Checking bootstrapper version ... > > Updating Installation > > No installation record found at ./ > > Checking/Installing 'Counter-Strike Source Shared Content' version 67 > > > > 6553600.00% ./\cstrike\bin\server.dll > > > > > > 6553600.00%? orly? > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > > Sent: Saturday, September 15, 2007 9:14 PM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] steam update tool issues? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm at 20%... It's been running since last night.. I've restarted it a > > few > > times to make sure it wasn't stuck or timed out. > > > > SUPER slow. > > > > > > On 9/15/07, 1nsane . <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > It's also slow as hell, guess everyone is preloading TF2? :P Or is it > > the > > > new system that is performing badly? > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > --__--__-- > > Message: 8 > Date: Mon, 17 Sep 2007 21:34:07 -0700 > From: "Brian D'Arcy" <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: [hlds] Binaries Released? > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > I see there was an update which included the binaries, however I'm only > getting insta-crashes and mdmp files with the most basic launch options of > -console and -game tf. > > Windows 2003 SP2 > -- > > > --__--__-- > > Message: 9 > From: "Vetwebhosting - Administrator" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Subject: Re: [hlds] Team Fortress 2 Content Available > Date: Mon, 17 Sep 2007 23:37:15 -0500 > Reply-To: hlds@list.valvesoftware.com > > Server files are out. > > Jason F > [EMAIL PROTECTED] > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Sunday, September 16, 2007 6:21 PM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The most significant fact here is that there have been interface changes > > so it is probable that many server plug-ins that work with CSS, DoD, and > > HL2MP will not work with the Orange Box engine. Once the beta is out the > > door and the initial fires are put out I will make the specific > > interface changes available on http://developer.valvesoftware.com so > > that when the new SDK comes out the mod/plugin community can quickly > > make Orange Box-compatible server plugins. > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > > Sent: Sunday, September 16, 2007 10:53 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Can you elaborate on what some of the core differences are between the > > two > > engines? > > > > -tsuehpsyde > > SourceKills.com > > > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > >> > >> Yes, the TF (Orange Box) engine is not compatible with the one that is > >> presently used for CSS, DoDS, and HL2MP. That is why we are > > segregating > >> it into the the 'orangebox' directory under the root. In the coming > >> months the other games will be moved to the Orange Box engine and > > their > >> binaries will move under the 'orangebox' directory once this move is > >> done. The content does not need to move to the 'orangebox' when the > >> binaries for the games move and we hope that this represents some > > value > >> for server admins since you will not need to download redundant > > content > >> files into two different directory structures in order to support two > >> different engine versions. > >> > >> Our hope is that this new directory structure will help avoid > >> disruptions to existing dedicated servers for other mods and products > >> when we make significant changes to the Source engine like the ones > >> needed for TF and the other Orange Box games. We also hope that it > > makes > >> updating your servers more convenient and less bandwidth intensive as > > we > >> update our games for newer engine versions. > >> > >> I hope this has made it more clear, but if not please let me know. > >> > >> -Thanks, > >> Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven > > Hartland > >> Sent: Sunday, September 16, 2007 4:27 AM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> > >> Can you expand on this please Mike are you going to be running > > different > >> exe etc so this is not just a mod of the current source engine like > >> cstrike > >> or dod? > >> > >> If this is the case we us GSP's will need to treat it as a totally new > >> game and not just a simple mod is why I ask. > >> > >> Regards > >> Steve > >> > >> ----- Original Message ----- > >> From: "Mike Durand" <[EMAIL PROTECTED]> > >> To: <hlds@list.valvesoftware.com> > >> Sent: Saturday, September 15, 2007 5:30 AM > >> Subject: RE: [hlds] Team Fortress 2 Content Available > >> > >> > >> > The reason for this is that we want to be able to support different > >> > generations of the source engine in one hlds installation. So > > Ep1-era > >> > games will remain off of the root directory but all OrangeBox-era > >> games > >> > will be under the 'orangebox' directory. Goldsrc games will still > > need > >> > to be in a separate directory structure, however. > >> > >> > >> ================================================ > >> This e.mail is private and confidential between Multiplay (UK) Ltd. > > and > >> the person or entity to whom it is addressed. In the event of > >> misdirection, the recipient is prohibited from using, copying, > > printing > >> or otherwise disseminating it or any information contained in it. > >> > >> In the event of misdirection, illegible or incomplete transmission > >> please telephone +44 845 868 1337 > >> or return the E.mail to [EMAIL PROTECTED] > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > --__--__-- > > Message: 10 > Date: Tue, 18 Sep 2007 00:39:25 -0400 > From: "Jonathan Mims" <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Binaries Released? > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > Same here... > > On 9/18/07, Brian D'Arcy <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I see there was an update which included the binaries, however I'm only > > getting insta-crashes and mdmp files with the most basic launch options > of > > -console and -game tf. > > > > Windows 2003 SP2 > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > --__--__-- > > Message: 11 > From: "Kingsley Foreman" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Subject: Re: [hlds] TF2 srcds.exe? > Date: Tue, 18 Sep 2007 14:10:13 +0930 > Reply-To: hlds@list.valvesoftware.com > > Ive just noticed scrds is there now, however it just crashes out when you > try to run it? > > is there more stuff still on the way? > > Kingsley > > ----- Original Message ----- > From: "1nsane ." <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Tuesday, September 18, 2007 10:41 AM > Subject: Re: [hlds] TF2 srcds.exe? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > For all we know the DS department is all dead! You can't predict what > > happened during a day. That's 24 hours! Quite a long time, especially if > > you > > are waiting for TF2. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > --__--__-- > > Message: 12 > From: "Munra -hlds" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Subject: RE: [hlds] Team Fortress 2 Content Available > Date: Tue, 18 Sep 2007 00:43:02 -0400 > Reply-To: hlds@list.valvesoftware.com > > I am Downloading Dlls :) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting - > Administrator > Sent: Tuesday, September 18, 2007 12:37 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Server files are out. > > Jason F > [EMAIL PROTECTED] > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Sunday, September 16, 2007 6:21 PM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The most significant fact here is that there have been interface changes > > so it is probable that many server plug-ins that work with CSS, DoD, and > > HL2MP will not work with the Orange Box engine. Once the beta is out the > > door and the initial fires are put out I will make the specific > > interface changes available on http://developer.valvesoftware.com so > > that when the new SDK comes out the mod/plugin community can quickly > > make Orange Box-compatible server plugins. > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > > Sent: Sunday, September 16, 2007 10:53 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Can you elaborate on what some of the core differences are between the > > two > > engines? > > > > -tsuehpsyde > > SourceKills.com > > > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > >> > >> Yes, the TF (Orange Box) engine is not compatible with the one that is > >> presently used for CSS, DoDS, and HL2MP. That is why we are > > segregating > >> it into the the 'orangebox' directory under the root. In the coming > >> months the other games will be moved to the Orange Box engine and > > their > >> binaries will move under the 'orangebox' directory once this move is > >> done. The content does not need to move to the 'orangebox' when the > >> binaries for the games move and we hope that this represents some > > value > >> for server admins since you will not need to download redundant > > content > >> files into two different directory structures in order to support two > >> different engine versions. > >> > >> Our hope is that this new directory structure will help avoid > >> disruptions to existing dedicated servers for other mods and products > >> when we make significant changes to the Source engine like the ones > >> needed for TF and the other Orange Box games. We also hope that it > > makes > >> updating your servers more convenient and less bandwidth intensive as > > we > >> update our games for newer engine versions. > >> > >> I hope this has made it more clear, but if not please let me know. > >> > >> -Thanks, > >> Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven > > Hartland > >> Sent: Sunday, September 16, 2007 4:27 AM > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Team Fortress 2 Content Available > >> > >> Can you expand on this please Mike are you going to be running > > different > >> exe etc so this is not just a mod of the current source engine like > >> cstrike > >> or dod? > >> > >> If this is the case we us GSP's will need to treat it as a totally new > >> game and not just a simple mod is why I ask. > >> > >> Regards > >> Steve > >> > >> ----- Original Message ----- > >> From: "Mike Durand" <[EMAIL PROTECTED]> > >> To: <hlds@list.valvesoftware.com> > >> Sent: Saturday, September 15, 2007 5:30 AM > >> Subject: RE: [hlds] Team Fortress 2 Content Available > >> > >> > >> > The reason for this is that we want to be able to support different > >> > generations of the source engine in one hlds installation. So > > Ep1-era > >> > games will remain off of the root directory but all OrangeBox-era > >> games > >> > will be under the 'orangebox' directory. Goldsrc games will still > > need > >> > to be in a separate directory structure, however. > >> > >> > >> ================================================ > >> This e.mail is private and confidential between Multiplay (UK) Ltd. > > and > >> the person or entity to whom it is addressed. In the event of > >> misdirection, the recipient is prohibited from using, copying, > > printing > >> or otherwise disseminating it or any information contained in it. > >> > >> In the event of misdirection, illegible or incomplete transmission > >> please telephone +44 845 868 1337 > >> or return the E.mail to [EMAIL PROTECTED] > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds