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He already said that they removed those cvars. That Heavy bug is funny though. 
Someone came on my server and was like can we use the heavy exploit. I didnt 
care, but he tried teaching me, its more complicated than emptying the clip and 
getting full ammo.

----- Original Message ----
From: Hell Phoenix <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, October 8, 2007 9:48:25 AM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

How about removed gravity and friendly fire cvars =/

Mike Durand wrote:
> This was fixed - just didn't make it in the release notes.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Saturday, October 06, 2007 2:48 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
>
> Were is the;
> -Fixed trippin mapcycle
> ????
>
>
> ----- Original Message -----
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>; <[EMAIL PROTECTED]>;
> <[EMAIL PROTECTED]>
> Sent: Saturday, October 06, 2007 5:12 AM
> Subject: [hlds] Team Fortress 2/Dedicated Server updated
>
>
>
>> Required updates to Team Fortress have been released.  Please run
>> hldsupdatetool to receive them.  The specific changes include:
>>
>> - Fixed certain crashes with paged pool memory
>> - Added a warning for when paged pool memory is low
>> - Fixed some prediction errors with player avoidance
>> - Fixed columns and row bunching up in server browser
>> - Fixed a rare bug where the wrong launcher.dll was being used to
>>
> launch
>
>> the game
>> - Fixed teleporter/spawn doorway exploit
>>
>> Jason
>>
>> _______________________________________________
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>>
>>
>>
>
>
> _______________________________________________
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