Isn't the whole idea behind the game, to choose a class which fits the needs
of the moment?

I mean if your being bashed by 8 scouts, just get 3 or 4 Engineers to setup
some SG's at strategic points for a scoutproof defense.

The others in your team then can aim at offense, at one point their scouts
have to change class to be able to properly defend their flag, as your team
is running off with it.

If I'm being defeated by some sort of tactic, I always feel the urge to find
a counter-tactic to prevent them from succeeding the next round with the
same trick.

Saint K.

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Dan Offord
Verzonden: Monday, October 22, 2007 10:45 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] TF2 Class limits

--
[ Picked text/plain from multipart/alternative ]
Hi,

Is there any chance Valve will be introducing class limits in to TF2, like
we had with TFC?

Now, before you all flame me telling me class limits ruins the game, they
don't, and for competition they are needed.
Nothing is worse than a team complain that the match was unfair due to an
8man scout rush on a cp_ map, or even a loosing team all sat being heavys on
there flag.

While at the moment, we are using good sportsmanship to stop this kind of
thing from happening, it would also benefit public servers as well, in the
sense they won't have the same problems.

Regards,
Dan.
--

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