Huzzah!

I just got this fixed,  all it took was minimizing the srcds console on
my server,  I assume it was getting bogged down by trying to render 8
million error messages.

Kevin Ottalini wrote:
Those all look like missing cubemaps which are normally embedded in
the BSP.

I also see this on my regular (server2003) TF2 server so the problem
is the
current version of cp_dustbowl needs to have cubemaps rebuilt.

Valve must do this and release the update, rebuilding cubemaps
yourself will
make the map incompatible with all client maps.

This should not cause any functional problems on the server or clients
other
then the slightly longer load times (caused by searching for the missing
textures) so best to just wait it out.



----- Original Message -----
From: "Kitteny Berk"
To: <hlds@list.valvesoftware.com>
Sent: Sunday, October 21, 2007 11:11 PM
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.


Just to help in tribbleshooting,

http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt  is the console
output from changing my server to every map it has.


Kitteny Berk wrote:
I'm using

E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port
27035 +maxplayers 24 +exec server.cfg +map cp_well

Also still get the same errors on the gui version. (srcds.exe -game tf
+ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg)


Mike Holgate wrote:
Here is my command line in console mode:
C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate

Also, I just realized that if I run in GUI mode with this command
line, it
doesn't have the problem:
C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate

-----------------
Mike Holgate



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 9:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to
decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:

I too am having this problem, on 2 separate machines. The maps will
load
eventually but after several minutes.

Mike Holgate

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Extremely slow map loading on TF2 Server.

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked
to so
far seems to have any ideas.

My server has been loading some maps veeeery slowly due to
hundreds of
errors like this

"cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch"

I've reinstalled the server a few times, I've tried downloading on
other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some
will
load instantly (as they should), others will take a few minutes,
This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel >
CP_well
 > lots of errors as above > map loads as it should.

I'm certain my server is up to the task, as it was running very
well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers


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