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Funny..

I don't get 'ANY' error messages :p


----- Original Message ----
From: Kitteny Berk <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 23, 2007 4:43:11 PM
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Huzzah!

I just got this fixed,  all it took was minimizing the srcds console on
my server,  I assume it was getting bogged down by trying to render 8
million error messages.

Kevin Ottalini wrote:
> Those all look like missing cubemaps which are normally embedded in
> the BSP.
>
> I also see this on my regular (server2003) TF2 server so the problem
> is the
> current version of cp_dustbowl needs to have cubemaps rebuilt.
>
> Valve must do this and release the update, rebuilding cubemaps
> yourself will
> make the map incompatible with all client maps.
>
> This should not cause any functional problems on the server or clients
> other
> then the slightly longer load times (caused by searching for the missing
> textures) so best to just wait it out.
>
>
>
> ----- Original Message -----
> From: "Kitteny Berk"
> To: <hlds@list.valvesoftware.com>
> Sent: Sunday, October 21, 2007 11:11 PM
> Subject: Re: [hlds] Extremely slow map loading on TF2 Server.
>
>
>> Just to help in tribbleshooting,
>>
>> http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt  is the console
>> output from changing my server to every map it has.
>>
>>
>> Kitteny Berk wrote:
>>> I'm using
>>>
>>> E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port
>>> 27035 +maxplayers 24 +exec server.cfg +map cp_well
>>>
>>> Also still get the same errors on the gui version. (srcds.exe -game tf
>>> +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg)
>>>
>>>
>>> Mike Holgate wrote:
>>>> Here is my command line in console mode:
>>>> C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
>>>> 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate
>>>>
>>>> Also, I just realized that if I run in GUI mode with this command
>>>> line, it
>>>> doesn't have the problem:
>>>> C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate
>>>>
>>>> -----------------
>>>> Mike Holgate
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
>>>> Sent: Sunday, October 21, 2007 9:52 PM
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: Re: [hlds] Extremely slow map loading on TF2 Server.
>>>>
>>>> Well, it's good to know i'm not crazy.
>>>>
>>>> Just out of interest, are you running using
>>>> C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?
>>>>
>>>> I'm wondering if there's some screwups somewhere if not using
>>>> \orangebox\ , I'm thinking that may be an issue given it seems to
>>>> decide
>>>> randomly if it's going to use \orangebox\ or not when you update.
>>>>
>>>> Mike Holgate wrote:
>>>>
>>>>> I too am having this problem, on 2 separate machines. The maps will
>>>>> load
>>>>> eventually but after several minutes.
>>>>>
>>>>> Mike Holgate
>>>>>
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
>>>>> Sent: Sunday, October 21, 2007 7:03 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: [hlds] Extremely slow map loading on TF2 Server.
>>>>>
>>>>> Hi,
>>>>>
>>>>> I'm having a bit of trouble with my TF2 server, no-one i've talked
>>>>> to so
>>>>> far seems to have any ideas.
>>>>>
>>>>> My server has been loading some maps veeeery slowly due to
>>>>> hundreds of
>>>>> errors like this
>>>>>
>>>>> "cmaterial::precachevars: error loading vmt file for
>>>>> maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch"
>>>>>
>>>>> I've reinstalled the server a few times, I've tried downloading on
>>>>> other
>>>>> machines and I've tried replacing ost of the server map/texture etc
>>>>> files with ones from my GCFs.
>>>>>
>>>>> However, the issue still remains, but it varies on each map, some
>>>>> will
>>>>> load instantly (as they should), others will take a few minutes,
>>>>> This
>>>>> occurs on official and custom maps, seems to depend on what materials
>>>>> the map uses.
>>>>>
>>>>> As far as I can tell, the process of borkage goes Changelevel >
>>>>> CP_well
>>>>>  > lots of errors as above > map loads as it should.
>>>>>
>>>>> I'm certain my server is up to the task, as it was running very
>>>>> well up
>>>>> until the last update or 2 ago.
>>>>>
>>>>>
>>>>> Anyone have any ideas?
>>>>>
>>>>> Cheers
>
>
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