-- [ Picked text/plain from multipart/alternative ] Funny.. I don't get 'ANY' error messages :p
----- Original Message ---- From: Kitteny Berk <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Tuesday, October 23, 2007 4:43:11 PM Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Huzzah! I just got this fixed, all it took was minimizing the srcds console on my server, I assume it was getting bogged down by trying to render 8 million error messages. Kevin Ottalini wrote: > Those all look like missing cubemaps which are normally embedded in > the BSP. > > I also see this on my regular (server2003) TF2 server so the problem > is the > current version of cp_dustbowl needs to have cubemaps rebuilt. > > Valve must do this and release the update, rebuilding cubemaps > yourself will > make the map incompatible with all client maps. > > This should not cause any functional problems on the server or clients > other > then the slightly longer load times (caused by searching for the missing > textures) so best to just wait it out. > > > > ----- Original Message ----- > From: "Kitteny Berk" > To: <hlds@list.valvesoftware.com> > Sent: Sunday, October 21, 2007 11:11 PM > Subject: Re: [hlds] Extremely slow map loading on TF2 Server. > > >> Just to help in tribbleshooting, >> >> http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt is the console >> output from changing my server to every map it has. >> >> >> Kitteny Berk wrote: >>> I'm using >>> >>> E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port >>> 27035 +maxplayers 24 +exec server.cfg +map cp_well >>> >>> Also still get the same errors on the gui version. (srcds.exe -game tf >>> +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg) >>> >>> >>> Mike Holgate wrote: >>>> Here is my command line in console mode: >>>> C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip >>>> 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate >>>> >>>> Also, I just realized that if I run in GUI mode with this command >>>> line, it >>>> doesn't have the problem: >>>> C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate >>>> >>>> ----------------- >>>> Mike Holgate >>>> >>>> >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk >>>> Sent: Sunday, October 21, 2007 9:52 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: Re: [hlds] Extremely slow map loading on TF2 Server. >>>> >>>> Well, it's good to know i'm not crazy. >>>> >>>> Just out of interest, are you running using >>>> C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? >>>> >>>> I'm wondering if there's some screwups somewhere if not using >>>> \orangebox\ , I'm thinking that may be an issue given it seems to >>>> decide >>>> randomly if it's going to use \orangebox\ or not when you update. >>>> >>>> Mike Holgate wrote: >>>> >>>>> I too am having this problem, on 2 separate machines. The maps will >>>>> load >>>>> eventually but after several minutes. >>>>> >>>>> Mike Holgate >>>>> >>>>> -----Original Message----- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk >>>>> Sent: Sunday, October 21, 2007 7:03 PM >>>>> To: hlds@list.valvesoftware.com >>>>> Subject: [hlds] Extremely slow map loading on TF2 Server. >>>>> >>>>> Hi, >>>>> >>>>> I'm having a bit of trouble with my TF2 server, no-one i've talked >>>>> to so >>>>> far seems to have any ideas. >>>>> >>>>> My server has been loading some maps veeeery slowly due to >>>>> hundreds of >>>>> errors like this >>>>> >>>>> "cmaterial::precachevars: error loading vmt file for >>>>> maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" >>>>> >>>>> I've reinstalled the server a few times, I've tried downloading on >>>>> other >>>>> machines and I've tried replacing ost of the server map/texture etc >>>>> files with ones from my GCFs. >>>>> >>>>> However, the issue still remains, but it varies on each map, some >>>>> will >>>>> load instantly (as they should), others will take a few minutes, >>>>> This >>>>> occurs on official and custom maps, seems to depend on what materials >>>>> the map uses. >>>>> >>>>> As far as I can tell, the process of borkage goes Changelevel > >>>>> CP_well >>>>> > lots of errors as above > map loads as it should. >>>>> >>>>> I'm certain my server is up to the task, as it was running very >>>>> well up >>>>> until the last update or 2 ago. >>>>> >>>>> >>>>> Anyone have any ideas? >>>>> >>>>> Cheers > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds