Andreas Grimm wrote:
you could use a simple batch script to handle this...
here an example:
-----------------------------------------------
rem backup the four files
cd cstrike
copy /Y gameinfo.txt ..
copy /Y motd.txt ..
copy /Y mapcycle.txt ..
copy /Y maplist.txt ..
cd ..
rem run updatetool, get some winsock errors and overwrite my files
hldsupdatetool -command update -game "Counter-Strike Source" -dir .
rem backup my cake
copy /Y gameinfo.txt cstrike
copy /Y motd.txt cstrike
copy /Y mapcycle.txt cstrike
copy /Y maplist.txt cstrike
pause
-----------------------------------------------
done ;P
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
"[??R] The-/<iller"
Sent: Tuesday, November 06, 2007 9:32 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Update overwrite
When you update your server it overwrites mapcycle, maplist,
and motd. I can understand maplist and somewhat understand
mapcycle. But why does the update have to overwrite motd?
Could this possibly be removed from the update processing? I
know theres ways around this but point being, Valve why?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
I already said i know theres ways to get around this and I already do
this..... getting to the point why valve...? and yes not overwriting the
gameinfo.txt unless something has actually changed would be very nice too
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds