I'm believing it's an issue related to something the clients have set OR some network hiccup between them and server.
Chris Bass -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 16:34 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Looking for suggestions Chris, No only a handful are complaining of choke. And are you guys saying change the server max_rate to 5000? Or tell the client to? And I found an issue. Every Since Valve released this new cvar. > sv_client_cmdrate_difference 10 For some reason i have though this was related to all rate settings. I have been telling people it doesn't matter what you have your rates set for because the server would temporarily adjust them to meet minimum server side settings. I think i may have been wrong here. That cvar only affects cmdrate.. Right? the client CAN adjust there rate and update_rate independent to what the server has set. Being they are within the minimum/maximum. Is this correct? ------------------------------------------- > Tell them to set their rates properly, depending on which game the default rate is 10000-25000 and at 66 tick that isnt always enough, anyone that complains about that I tell them to put rate 50000 and that usually smooths it out, you can do this for people using cvars. ---------------------------------------- Christopher M. Bass wrote: > Is everyone complaining of choke on one server or is it few people on > all servers? If it's a few people across all servers, I'm likely to > blame something client side or network related. Generally when the > server is choking, EVERYONE sees it. > > Chris Bass > >-------------------------- > Yes I am running, scrdsfpsbooster as a service. The main thing I get is > some players complaining of choke. No Lag really just Choke. > > Any suggestions there? > > > ------------------------------------------------------------------------ > - > Go ahead and put more servers on there. It shouldn't be a problem. I > have found there isn't some set in stone formula for X amount of players > per y server. It all depends on mods, tickrate, FPS among others. > > As for network, my guess based on hardware is your at either Softlayer > or ThePlanet. Both of them have fine networks and it can easily handle > the network load. > > As Roman said earlier, make sure your running scrdsfpsbooster. You can > download it here: > http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a > service so it runs when server starts up. > > Chris Bass --------------------------------------------------- > > Strange you should say that. > > With 32 players on DOD and 24 on COD last night I was using 3% of the > 100mb Network connection. > > As for stability. I am no where touching the CPU or memory with the > above > load? > > What do you base your remarks on? I am not bashing, I am trying to > learn. > > And so far the data from the box fully substantiates 6 sever instances. > > I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 > players? > > Thanks again all. > > ------------------------------------------------------------------------ > --- > If what he's saying is correct it does appear that the machine could > handle > 2 more servers loaded on it. > > Jason > ------------------------------------------------- > > Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No > offence, but why do you want to run that much gameservers on one > machine? > If > you have a decent community buy another server to run those servers > stable. > > I don't know if you are starting a new community or that one exist, but > I > shall rather focus on 2 gameserver on one machine then 6 of them. Beside > that, your creating a hell of datatrafic! > ----------------------------------------------------------- > > Hey all, > > Looking for some suggestions here. Maybe it can help everyone. > > I just got a new dedicate server for our community to use. > > Stats: > 2 Quad Core Intel Xeons 1.6GHZ > 8Gigs 533DDR2 > Windows 2003 Server Enterprise > 250 Gig Raid0 (I think) > 100Gig Ethernet > Good DataCenter. > > I wan to run > 1 - DOD:s 32 Slot. > 1- DOD:s 24 Slot. > 2 - TF2 - 24 Slot > 2 Cod4 - 24 Slot. > > So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of > the > Ram, and 10% Cpu with 50 player total across the COD & DOD servers. > > I am looking for the optimum setting for the DOD Server. I want to stay > at > 66 tick. I have no interest in 100. Lots of players experience choke. > Especially on the 32 slot server when we get above 20 players. The > server > is > running sourceboost. > > // bandwidth rates/settings > sv_minrate 10000 > sv_maxrate 30000 > sv_mincmdrate 30 > sv_maxcmdrate 66 > sv_minupdaterate 30 > sv_maxupdaterate 86 > sv_client_predict 1 > sv_client_interpolate 1 > sv_client_cmdrate_difference 10 > decalfrequency 10 > fps_max 300 ---> I have this in because the command line is set to > 600.. > Was testing the 300 setting. > > Any help would be appreciated. > > Here is my current setup. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds