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I'm noticing now on a lot of custom maps that do have timers and even with
mp_stalemate_enable 1, suddendeath is not kicking in when the timer hits
0:00, on maps that I know for sure used to do it before the Feb 14th update.

Couple that with having mp_teststalemate having been removed on Jan 25th,
and things are starting to look bad here.

Please bring back mp_teststalemate, and let us know why suddendeath isn't
kicking in on some maps now.

Thanks,

Prez

On Feb 15, 2008 6:44 PM, 1nsane . <[EMAIL PROTECTED]> wrote:

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> Figured as much, thanks :).
>
> On Fri, Feb 15, 2008 at 8:38 PM, Eric Smith <[EMAIL PROTECTED]>
> wrote:
>
> > This is not a required update.
> >
> > -Eric
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> > Ruymen
> > Sent: Friday, February 15, 2008 5:11 PM
> > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
> > Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available
> >
> > Team Fortress 2 and it's dedicated server have been updated.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > - Fixed server crash with mp_forcecamera set to 1 (reverted to
> > pre-release behavior)
> > - Fix stat records sometimes being attributed to the wrong class
> > - Fixed the SourceTV changes not working unless servers launched with
> > +tv_enable 1 in the command line
> > - Game server will now try 32 sequential ports to start up on if they
> > are all originating on the same machine. Previously it would stop at 10
> >
> > Jason
> >
> >
> > _______________________________________________
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> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
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