When you say "some maps", do you mean official maps or custom? If it's
custom, then it's because the person who made the map didn't insert the
correct entities for the map to enter sudden death. Take a look at the
Valve Dev Wiki to see how you can do that.

If it's official maps that the problem exists on, then that's something
else.

Prezident wrote:
--
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I'm noticing now on a lot of custom maps that do have timers and even with
mp_stalemate_enable 1, suddendeath is not kicking in when the timer hits
0:00, on maps that I know for sure used to do it before the Feb 14th update.

Couple that with having mp_teststalemate having been removed on Jan 25th,
and things are starting to look bad here.

Please bring back mp_teststalemate, and let us know why suddendeath isn't
kicking in on some maps now.

Thanks,

Prez

On Feb 15, 2008 6:44 PM, 1nsane . <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
Figured as much, thanks :).

On Fri, Feb 15, 2008 at 8:38 PM, Eric Smith <[EMAIL PROTECTED]>
wrote:


This is not a required update.

-Eric


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Ruymen
Sent: Friday, February 15, 2008 5:11 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2/Dedicated Server Update Available

Team Fortress 2 and it's dedicated server have been updated.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed server crash with mp_forcecamera set to 1 (reverted to
pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
- Fixed the SourceTV changes not working unless servers launched with
+tv_enable 1 in the command line
- Game server will now try 32 sequential ports to start up on if they
are all originating on the same machine. Previously it would stop at 10

Jason


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