--
[ Picked text/plain from multipart/alternative ]
I'm guessing sometime after all the custom servers are dead :).

On Tue, Mar 11, 2008 at 10:27 AM, Saint K. <[EMAIL PROTECTED]> wrote:

> Does any one know when this 'educating players to use custom tab' is going
> to happen?
>
> The current system is more or less killing our servers slowely.
>
> Cheers,
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Dustin Wyatt
> Verzonden: Monday, March 10, 2008 9:49 PM
> Aan: hlds@list.valvesoftware.com
> Onderwerp: Re: [hlds] Why sv_tags wont work.
>
> I can't back my claim up any more than you can back yours up.  A
> reasonable person can see that both points of view have their merits
> which is why I didn't go on a crusade when all the no-crit, 32 player
> hacks/mods started coming out.  Until someone does a long-term
> statistical study adjusting for correlation and causation it's all
> guesswork.
>
>
> Dustin
>
> On Fri, Mar 7, 2008 at 7:28 PM, Gregory Matherne <[EMAIL PROTECTED]>
> wrote:
> > --
> >  [ Picked text/plain from multipart/alternative ]
> >  They fracture the community?  OK, if you say so.  Its the same as no
> AWP
> >  servers for CS, should valve ban those as well?  If people like no crit
> >  servers or 32 player servers and they stay off of your basic server
> tough
> >  for you.  All servers should be on one list, if we want to specify
> stock
> >  only or custom only that should be a check box on the man page that is
> >  unchecked by default.
> >
> >
> >
> >  On Fri, Mar 7, 2008 at 4:22 PM, Dustin Wyatt <[EMAIL PROTECTED]>
> wrote:
> >
> >  > I do.  I understand people's frustration with it, but I think all the
> >  > customizations like no-crit just fracture the community, which is a
> >  > bad thing.
> >  >
> >  >
> >  > Dustin
> >  >
> >  > On Fri, Mar 7, 2008 at 2:37 PM, Spencer 'voogru' MacDonald
> >  > <[EMAIL PROTECTED]> wrote:
> >  > > Oh I forgot to ask.
> >  > >
> >  > >  Is there a single server operator who likes the custom tab?
> >  > >
> >  > >
> >  > >  - voogru.
> >  > >
> >  > >  -----Original Message-----
> >  > >  From: [EMAIL PROTECTED]
> >  > >  [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> >  > >  Sent: Friday, March 07, 2008 3:01 PM
> >  > >  To: hlds@list.valvesoftware.com
> >  > >  Subject: Re: [hlds] Why sv_tags wont work.
> >  > >
> >  > >  --
> >  > >
> >  > >
> >  > > [ Picked text/plain from multipart/alternative ]
> >  > >  I have to agree.  As a plugin author, I was anticipating the
> sv_tags
> >  > >  addition so that users could easily filter for my plugins.  As it
> has
> >  > been
> >  > >  implemented, it is meaningless because the server admins become
> upset
> >  > if the
> >  > >  plugin adds tags and moves them to the custom tab.
> >  > >
> >  > >  I don't know the solution, but I hope we can find a compromise
> that
> >  > makes
> >  > >  Valve happy and still allows plugin authors to identify the server
> as
> >  > not
> >  > >  "vanilla."
> >  > >
> >  > >  Duke
> >  > >
> >  > >
> >  > >  On Fri, Mar 7, 2008 at 9:31 AM, Spencer 'voogru' MacDonald <
> >  > >  [EMAIL PROTECTED]> wrote:
> >  > >
> >  > >  > It looks like I'm on a role today with posting to the mailing
> list.
> >  > >  >
> >  > >  > I wanted to point out a flaw with the sv_tags system.
> >  > >  >
> >  > >  > How is it going to know about programming changes?
> >  > >  >
> >  > >  > What if I programmatically un-nerf the demoman/soldier rockets?
> >  > >  > What if I programmatically make all weapons do insta-gib damage?
> >  > >  >
> >  > >  > What if I do anything programmatically that does not add to
> sv_tags?
> >  > >  >
> >  > >  > My server shows up in the vanilla server, when it blatantly is
> not
> >  > >  > vanilla.
> >  > >  > That's what happens.
> >  > >  >
> >  > >  > And I'm not doing anything to 'force' my server into the
> internet
> >  > list to
> >  > >  > have this effect.
> >  > >  >
> >  > >  > Now I could add "sv_tags" "unnerfed_demosoldier,instagib".
> >  > >  >
> >  > >  > Oh wait, if I do that I might as well shutdown my server because
> my
> >  > server
> >  > >  > will be on the custom tab and nobody clicks on that.
> >  > >  >
> >  > >  > Damn, so much for using sv_tags to better describe my server.
> >  > >  >
> >  > >  > "We've been working on a solution to these problems that we hope
> will
> >  > make
> >  > >  > sense, solving the player's desire to search for specific
> settings,
> >  > and
> >  > >  > the
> >  > >  > server operator's desire to have better descriptive tools for
> their
> >  > >  > server.
> >  > >  > The concept is similar to web page metatags, where server
> operators
> >  > can
> >  > >  > specify descriptive tags in any manner, and clients can search
> for
> >  > servers
> >  > >  > by specifying the tags they're interested in. Some tags are
> >  > automatically
> >  > >  > filled in, based on server convars. For example, in TF2 we've
> removed
> >  > the
> >  > >  > restrictions on a variety of server options (like friendly fire
> &
> >  > respawn
> >  > >  > wave times), and now the tag system will automatically add a tag
> when
> >  > >  > they're changed, so that customers who want to play on these
> servers
> >  > can
> >  > >  > easily find them."
> >  > >  >
> >  > >  > Sv_tags doesn't do any favors for server operators. Server
> operators
> >  > will
> >  > >  > avoid it like the plague because putting anything in the tags
> means
> >  > you
> >  > >  > lose
> >  > >  > your player base by the time the server sends the next
> heartbeat.
> >  > >  >
> >  > >  > On top of that, it does not do the player any favors either,
> because
> >  > now
> >  > >  > potential players won't know my server is insta-gib with
> un-nerfed
> >  > >  > demo/soldier until they connect to it and play.
> >  > >  >
> >  > >  > Everybody loses.
> >  > >  >
> >  > >  > Disclaimer: This is just an example situation, my servers are
> not
> >  > >  > insta-gib
> >  > >  > and I have not un-nerfed the demo/soldier ammo.
> >  > >  >
> >  > >  > - voogru.
> >  > >  >
> >  > >  >
> >  > >  >
> >  > >  > _______________________________________________
> >  > >  > To unsubscribe, edit your list preferences, or view the list
> >  > archives,
> >  > >  > please visit:
> >  > >  > http://list.valvesoftware.com/mailman/listinfo/hlds
> >  > >  >
> >  > >  --
> >  > >
> >  > >  _______________________________________________
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> archives,
> >  > >  please visit:
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> >  > >
> >  > >
> >  > >  _______________________________________________
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> archives,
> >  > please visit:
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> >  >
> >  > _______________________________________________
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> archives,
> >  > please visit:
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> >  >
> >
> >
> >
> >  --
> >  -Greg Matherne
> >  --
> >
> >
> >
> >  _______________________________________________
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> please visit:
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> >
>
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>
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> 12:17 PM
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>
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