I'm not whining, I'm LMAO about you putting so much
effort into crashing the server :)

Quoting voogru <[EMAIL PROTECTED]>:
> Well, that sure makes me accusing you of being a
pirate a lot easier.
> 
> But I found your server anyway. It appears that this
server, also has a
> member who happens to be named "Kaspars".
> 
> IP: 193.46.236.246:27015
> 
>
http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
> rtress_2__tf2.gign.lv-Variables.html
> 
> The sv_contact is [EMAIL PROTECTED]
> 
> And your name just so happens to be Kaspars
([EMAIL PROTECTED])
> 
> To show that this server, is a cracked server, this
is a output of the
> status command on the server:
> 
> hostname: GIGN Team Fortress 2 | tf2.gign.lv
> version : 1.0.2.3/14 3434 secure 
> udp/ip  :  193.46.236.246:27015
> map     : tc_hydro at: 0 x, 0 y, 0 z
> players : 31 (32 max)
> 
> # userid name uniqueid connected ping loss state
> # 385 "russman087" STEAM_0:0:7896881 00:14 231 73
spawning
> # 117 "FroZen" STEAM_666:88_666  2:43:07 190 0 active
> # 244 "HyDE" STEAM_0:0:4411810  1:27:48 180 0 active
> # 367 "[GGP] tenochtitlan" STEAM_0:0:17337278 11:44
199 0 active
> # 305 "Grenade" STEAM_666:88_666 49:01 444 0 active
> # 374 "Unicefs" STEAM_0:0:18971438 04:43 61 0 active
> # 265 "[BEBRI] BulleT" STEAM_0:1:18888365  1:06:26 44
0 active
> # 337 "Farnsworth" STEAM_0:1:16598480 33:39 280 0 active
> # 384 "Archeoptrix -V-" STEAM_0:1:8149645 00:29 691
32 active
> # 288 "[BEBRI] LongMan" STEAM_0:0:18860784 55:02 63 0
active
> # 386 "Steses" STEAM_0:0:16557404 00:13 148 76 active
> # 382 "Thief -V-" STEAM_0:1:223130 01:09 205 0 active
> # 376 "eBatas" STEAM_0:0:18646857 03:14 153 0 active
> # 273 "mara_spb" STEAM_0:1:18877348 59:35 142 0 active
> # 364 "Drept" STEAM_666:88_666 13:44 140 0 active
> # 338 "yang257" STEAM_0:1:16620122 33:34 442 0 active
> # 324 "unnamed" STEAM_666:88_666 42:05 110 0 active
> # 354 "Dojacek" STEAM_0:1:4573064 23:48 134 0 active
> # 378 "[Merc]Kato" STEAM_0:1:17449079 02:51 102 0 active
> # 331 "Karuse" STEAM_0:1:16652263 37:40 54 0 active
> # 346 "Scratch" STEAM_0:1:18647825 28:32 163 0 active
> # 330 "RIkkY" STEAM_666:88_666 38:17 53 0 active
> # 380 "[RTFM] naziic" STEAM_666:88_666 01:44 49 0 active
> # 339 "Sharingan" STEAM_666:88_666 32:41 35 0 active
> # 285 "Lazze De Luxe" STEAM_0:1:5044709 55:41 150 0
active
> # 361 "BonD*Tm | rePlaY" STEAM_666:88_666 16:51 46 0
active
> # 286 "Mighty_Fluff" STEAM_0:0:18990863 55:26 141 0
active
> # 340 "kiki" STEAM_666:88_666 32:37 73 0 active
> # 372 "Revenger" STEAM_666:88_666 07:28 157 0 active
> # 355 "ReaLisTic" STEAM_666:88_666 22:05 108 0 active
> # 381 "-=CaNtThInKoFaNaMe=-" STEAM_0:1:14115974 01:39
162 0 active
> 
> At 10:35 AM EST, there are 11 players on this server
with the steamid
> STEAM_666:88_666. Interesting!
> 
> Or people can simply connect to the server, run
status, and see it for
> yourself.
> 
> Somehow, running a hacked tf2 server, you pretty much
deserve whatever
> is
> coming to you with regards to your hacked server.
> 
> I don't think you deserve to benefit from information
on these lists
> when
> you didn't even pay for the game, and I don't think
you have any room to
> talk about whining about your hacked server, getting
hacked.
> 
> - voogru.
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
> Sent: Tuesday, April 29, 2008 10:25 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] New server exploit (not nuking)
> 
> Maybe thats because of people in this damn country
doesn't give a sh**
> in
> supporting the developers and buying the game?
Probably you just won't
> understand it anyway...
> 
> Quoting voogru <[EMAIL PROTECTED]>:
> > Uhm, no.
> > 
> > The reason why I am asking is I have not seen a .lv
server that was
> not
> > a
> > cracked/pirated TF2 server.
> > 
> > - voogru.
> > 
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
> > Sent: Tuesday, April 29, 2008 10:02 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] New server exploit (not nuking)
> > 
> > Does it matter? Let me guess, you're gonna
crashtest my server and in
> > case u
> > succeed, you will welcome everyone to your server,
right? It's not
> gonna
> > happen, puppy!
> > 
> > Quoting voogru <[EMAIL PROTECTED]>:
> > > What's your server IP?
> > > 
> > > - voogru.
> > > 
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
> > > Sent: Tuesday, April 29, 2008 8:56 AM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] New server exploit (not nuking)
> > > 
> > > I already did so...
> > > 
> > > dunno about the command, maybe it works in some
> > > specific situations, however it crashed my server
every
> > > time. The command is executed from client console
when
> > > I haven't joined any team, the server output before
> > > crash is following:
> > > 
> > > ------- SERVER SOUNDSCAPES -------
> > > - 6: 2fort.Indoor
> > > - 5: 2fort.OutdoorFort
> > > - 4: 2fort.OutdoorPond
> > > - 2: 2fort.Underground
> > > - 3: 2fort.Underground2
> > > - 12: Badlands.Inside
> > > - 13: Badlands.Outside
> > > - 14: Badlands.OutsideInterior
> > > - 8: Dustbowl.Indoors
> > > - 7: Dustbowl.Outdoors
> > > - 20: Granary.Inside
> > > - 19: Granary.Outside
> > > - 16: GravelPit.Inside
> > > - 15: GravelPit.Outside
> > > - 18: Hydro.Inside
> > > - 17: Hydro.Outside
> > > - 1: tf2.general_ambient
> > > - 0: tf2.respawn_room
> > > - 9: Well.DeepInside
> > > - 10: Well.Inside
> > > - 11: Well.Outside
> > > -------- SOUNDSCAPE ENTITIES -----
> > > ./srcds_run: line 346: 20996 Illegal instruction    
> > > $HL_CMD
> > > Add "-debug" to the ./srcds_run command line to
> > > generate a debug.log to help with solving this
problem
> > > Tue Apr 29 15:44:56 EEST 2008: Server restart in
10 seconds
> > > Tue Apr 29 15:44:57 EEST 2008: Server Quit
> > > 
> > > Quoting "1nsane ." <[EMAIL PROTECTED]>:
> > > > It didn't seem to crash my server but you can use
> > > Neph's plugin to
> > > > disable
> > > > this one as well:
> > > > "ncp sv_soundscape_printdebuginfo" should do the
> > trick
> > > > 
> > > > On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
> > > <[EMAIL PROTECTED]> wrote:
> > > > 
> > > > > I have tested it only on TF2... if you are
able to
> > > test it on other
> > > > games,
> > > > > please share your results
> > > > >
> > > > >  Quoting Ronny Schedel <[EMAIL PROTECTED]>:
> > > > > >  Does it affect only TF2 servers or all Source
> > > based games?
> > > > > >
> > > > > >
> > > > > >
> > > > > >  > there is another command that crash the
server
> > > and should be
> > > > blocked
> > > > > -
> > > > > >  > sv_soundscape_printdebuginfo
> > > > > >  > Quoting Nephyrin Zey : I already published a
> > > simple plugin to fix
> > > > > >  > this. We made it public and
> > > > > >  > resolved it :-P
> > > > > >  > - Neph
> > > > > >  >
> > _______________________________________________
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> > > view the list
> > > > > >  > archives, please visit:
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> > > > > >  >
> > > > > >  >
> > > > > >  > Links:
> > > > > >  > ------
> > > > > >  > [1] mailto:[EMAIL PROTECTED]
> > > > > >  >
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> > > > > >  >
> > > > > >
> > > > > >
> > > > > > 
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