What sucks about that is that teams who deserve to get run over by Medics
who do this are being given a pass.  I mean...how hard is it really to break
up a combination of two Medics?  If your team isn't organized enough to
break that chain, then...oh, whatever.  The change is implemented now.

On Fri, May 9, 2008 at 5:31 PM, JDoc0512 <[EMAIL PROTECTED]> wrote:

> it will prevent two medics from going into uber loop and destoring the game
> play
>
> Redh3ad <[EMAIL PROTECTED]> wrote:
>  Hm, I wrote this mail before I got the one from Jason
>
> But it's a pity that melee weapons are no longer affected by the
> critzkrieg :(
>
>
> Redh3ad wrote:
> > My Steamclient is already downloading the update
> >
> > * Fixed several issues with the Family Practice achievement. Players
> > with 10/10 progress that have not been awarded the achievement
> > will get the achievement the next time they UberCharge any Steam
> > friend
> > * Fixed toggle-fire option for the Medigun preventing players from
> > earning the Second Opinion achievement
> > * Fixed The Kritzkrieg not charging faster than the Medigun
> > * Fixed issue that was preventing players from using their new Medic
> > items on some servers
> > * Fixed melee weapons not being affected by The Kritzkrieg's critboost
> > * Fixed Server Browser sometimes refreshing in the background on
> > startup when it wasn't visible
> >
> >
> >
> >
> >
> >
> > Jason Ruymen wrote:
> >
> >> Sometime later today we'll have a required Team Fortress 2 update.
> >>
> >> Jason
> >>
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> >>
> >
> >
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> >
>
>
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-- 
-Richard Eid
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