Actually, re-reading that...I'm not sure it's breaking the
Medic-Uber-Chain.  It sounds like melee weapons weren't critting sometimes
when Krubered.  I don't think nubs are being let off easy as I feared.

On Fri, May 9, 2008 at 5:47 PM, Richard Eid <[EMAIL PROTECTED]> wrote:

> What sucks about that is that teams who deserve to get run over by Medics
> who do this are being given a pass.  I mean...how hard is it really to break
> up a combination of two Medics?  If your team isn't organized enough to
> break that chain, then...oh, whatever.  The change is implemented now.
>
>
> On Fri, May 9, 2008 at 5:31 PM, JDoc0512 <[EMAIL PROTECTED]> wrote:
>
>> it will prevent two medics from going into uber loop and destoring the
>> game play
>>
>> Redh3ad <[EMAIL PROTECTED]> wrote:
>>  Hm, I wrote this mail before I got the one from Jason
>>
>> But it's a pity that melee weapons are no longer affected by the
>> critzkrieg :(
>>
>>
>> Redh3ad wrote:
>> > My Steamclient is already downloading the update
>> >
>> > * Fixed several issues with the Family Practice achievement. Players
>> > with 10/10 progress that have not been awarded the achievement
>> > will get the achievement the next time they UberCharge any Steam
>> > friend
>> > * Fixed toggle-fire option for the Medigun preventing players from
>> > earning the Second Opinion achievement
>> > * Fixed The Kritzkrieg not charging faster than the Medigun
>> > * Fixed issue that was preventing players from using their new Medic
>> > items on some servers
>> > * Fixed melee weapons not being affected by The Kritzkrieg's critboost
>> > * Fixed Server Browser sometimes refreshing in the background on
>> > startup when it wasn't visible
>> >
>> >
>> >
>> >
>> >
>> >
>> > Jason Ruymen wrote:
>> >
>> >> Sometime later today we'll have a required Team Fortress 2 update.
>> >>
>> >> Jason
>> >>
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>> >>
>> >>
>> >
>> >
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>>
>>
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>
>
>
> --
> -Richard Eid




-- 
-Richard Eid
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